I-VR Imfuno Yamaselula Ukuphumelela

Uma i-VR ikusasa lokudlala, umakhalekhukhwini kuzodingeka udlale indima.

Noma ubani ozama enye yezindlela eziningi ze-VR uyazi ukuthi unamandla amakhulu esikhathini esizayo. Ikwazi ukuphatha ukwenza izinto izibonisi ezimbili-ntathu ezihlulekile ukuthumela kahle. Kodwa kunenkinga eyodwa kuphela, ngokusho kukaStephen Totilo wewebhusayithi yokudlala uKotaku: akekho okhathalela iqiniso langempela. Ngokufanayo, ukuthi izindaba ze-VR Kotaku ze-VR okungenani, zinentshisekelo yokufundwa komfundi. Lokhu kufanele kube mayelana nekusasa le-VR uma isigaba se-hype ebaluleke kakhulu singacacisi. Kungadumaza ngokuthi into enamandla kakhulu ukuba yi-intanethi ye-Internet hype. Kodwa mhlawumbe kukhona isizathu salokhu.

Ikhonjwe phansi

Umthuthukisi ku-studio yemidlalo Ukuhlubuka kusho ukuthi kufanele balingise imidlalo yabo ye-VR kuze kube ngu-7/10 esikalini sokuzwa ngoba iqiniso langempela ngokwalo liphonsela lokho okuhlangenwe nakho kuze kufike ku-11/10. Cabanga ngendlela ezinye izigcawu eziqoshiwe azikho okuhle, kodwa uma zidlala bukhoma, umculo wabo uthatha ikhwalithi entsha uma ukhona. Ukukhulumisana kwemvelo ukuthi ezinye izibopho ezinhle kakhulu ezirekhodiwe azikwazi ukuphinda ziphendule imilingo ebukhoma. Kuyafana neqiniso langempela. Into ebonakala ingavamile ngokusebenzisa izindlela zendabuko ingase ibe isimanga ukuzizwa wena.

Inkinga yenza abantu baqonde ukuthi igebe likhona futhi ukulungisa imibono yabo. Indlela engcono kakhulu yokwenza ukuba bazibonele ngokoqobo ngokoqobo. Mhlawumbe i-demos ehambayo kubathengi kungaba yisisombululo - I-HTC yenze lokhu ngeVive ikakhulukazi ngo-2015 - kodwa lokho bekuyobe kuhilela ukudweba abantu kubo. Khumbula ukuthi ukubuka komthengi wezindaba ze-3D mhlawumbe kuphansi ngemuva kwe-TV ye-3D yehle, futhi ngisho ne-ESPN ayikwazanga ukuthola izinhlelo ze-3D TV phansi. I-3D isesekhona kuma-cinema, kepha ayikho injabulo yangempela ye-movie yokukhululwa ku-3D. Kodwa i-VR ne-3D yizici ezimbili ezihlukene, futhi leyo gengo ingcono kakhulu iwela ngokuyizwa.

Ku-Go

Nakhu lapho umakhalekhukhwini ungena khona. Ngisho nami, fan of hard-play of gaming mobile, ngingavuma ukuthi iKhadibhodi ye-Google ingcono kune-Vive noma i-Oculus. Kunemikhawulo emikhulu, hhayi okungenani ukuthi yiyo kuphela indlela yokuxhumana nokuqukethwe esibukweni ukusebenzisa i-trigger cardboard flimsy. Kodwa kungaphezu kokuhlelwa kwezicelo eziyisisekelo ze-VR. Idemo yokuhlola yedolobha ye-virtual ye-virtual insiza enkulu yeKhadibhodi inamandla ngokwanele ukunqoba ukungaphumeleli kwayo. Ikubeka edolobheni ofuna ukuyihlola, ukudlula izici ezingezansi zekhadibhodi. Imidlalo ye-3D ikunika lo mzwa wokujula nobukhona, ngisho noma ukuxhumana kwakho nabo kunciphile, futhi kufanele ubambe umbukeli wekhadibhodi ngefoni yakho kuze kube sekhanda lakho. Ithola iphuzu le-VR ngaphesheya.

Sebenzisa i-Headset

Futhi nansi into: i-makehift VR yekhanda lokushaya imisindo yindlela abantu abazoxhumana ngayo ne-VR ngezinsuku zakuqala. Kunezinhloko ze-headboard ze-Cardboard ezingaphezu kwezigidi ezingu-5, futhi i-Google ibone isithakazelo esanele sokuthi i-API iqhubeke nokufaka umsindo wezithombe ze-3D futhi mhlawumbe ithuthukise ama-headset aphezulu. Futhi ungakhohlwa ukuthi i-Samsung iyinja ephezulu phakathi kwamafoni aphezulu e-Android, futhi ane Gear VR yabo. I-headset esemthethweni ye-Oculus VR, futhi abantu abaningi bayoba nehlelo le-Galaxy S7 preorder. Abantu bebelokhu begubha ukuqaliswa okusemthethweni kuka-Oculus njengolunye uhlobo oluphawulekayo lapho i-milestone yangempela iGear VR.

Futhi kuyacaca ukuthi abathuthukisi kudingeka baqondise kubo ngandlela-thile. Njengamanje, noma nini lapho ngikhuluma nabathuthukisi, bahlala e-platform-agnostic. Isibonelo, ngidlale indlela yokugcina e-PAX South, futhi abathuthukisi babe nomqondo ovulekile kumdlalo okhulula kunoma iyiphi i-platform ye-VR enengqondo. Babedlala umdlalo ku-Oculus noVive, ngemuva kwakho konke. Lo mdlalo usebenza kahle kakhulu nabalawuli be-3D, kodwa asikho isizathu sokuba isilawuli esifanayo asikwazi ukusebenza ngedivayisi yeselula ye-VR. Yilokho isimo umuntu ngamunye okufanele abe nalo nge-VR yeselula: akusiwo ovuthiwe ngoba iningi le-R & D liye lafika kuma-platforms afana ne-Oculus neVive, kodwa ngeke likhohlwe.

I-VR yeselula

Imfono kufanele ifake indima ekwamukelweni okujwayelekile kwe-VR. Kungaba lula njengoba i-VR yeselula isebenza njengendlela yokuhlinzeka okuhlangenwe nakho okungajwayelekile kokungena. Kodwa kungase kube yindlela yemidlalo ekhombisa ukuthi yiziphi imidlalo ezinkulu zeVR ezingayenza. Ngisho nje ukuhlinzeka ngendlela elula yokukhombisa amathrekhi amanye imidlalo we-VR angahamba ngendlela ende ekubhekaneni nokwamukelwa kweqiniso langempela. I-YouTube eyethula ividiyo ye-3D izoba yinto ebaluleke kakhulu emlandweni we-VR.

Kubagxeki abahluphayo futhi bengayinaki i-VR yeselula, kudingeka babe namaqiniso ngamapulatifomu angu-3 ejwayelekile e-VR namathuba abo empumelelo. I-Oculus idinga ikhompyutha enamandla nekhanda elibizayo. I-Vive idinga ukusethwa kwekamelo elithile nezinzwa zalo (nakuba i-demo yangaphandle yethempeli ku-IndieCade 2015 isebenza ngokumangalisayo kahle) kanye ne-hardware ebiza kakhulu. I-PlayStation VR yisisombululo esishibhile, kodwa ku-$ 400 yekhanda le-$ 500 yesikhwama kufaka phakathi ikhamera edingekayo, akusiyona indlela engcono kakhulu yokungena. Futhi umlando ugcwele izinketho zesistimu ezingaphumeleli, futhi akunjalo njenge-PlayStation VR ishibhile kangangokuthi kuyadingeka ukuthenga. I-PlayStation VR ingaba yi-32X elandelayo. Kuyinto engabizi kakhulu futhi ifinyeleleke ngoba i-PlayStation 4 yi-console yokuwina lesi sizukulwane. Ngenkathi ungase uthi i-Galaxy S7 ne Gear VR kungenzeka ingabi yinto eshibhile, khumbula ukuthi nayo ifoni, hhayi nje isethi ethile yehadiwe. Futhi lokho kuyinzuzo ye-VR yeselula - izikrini kumafoni anamuhla zihle ngokwanele ukukhonza njengezihloko zekhanda ze-VR.

Khumbula I-Note 3 kwakuyisikrini sekithi yokuthuthukiswa kwe-Oculus ka-2014. Abantu bayoba amathuba okuba bangenele ku-VR uma nje kufanele bakhokhe imali encane yempahla yokusebenza esebenza kwi-hardware, noma kunesidonsa noma ideskithophu engase ingabi nayo.

Ikusasa Lemidlalo

Ngisho ucabange ukuthi amakhomphyutha kanye neziduduzi azinawo ikusasa elide kakhulu elizayo. I-Apple ekukhulwini kwayo ka-March 2016 yakhuluma ngokuthi izigidi zamakhompyutha ezisetshenziswa zingaphezu kweminyaka emihlanu ubudala. Umthengi wemakethe enkulu akathuthukisi ikhompyutha yabo. Ngisho noma i-hardware eshalofini inomsebenzi omuhle ngokwanele ezingqungqutheleni abantu abadinga ukuzithuthukisa. Ngisho imidlalo eminingi ye-PC ye-indie iyadlala! Kukhona imakethe enempilo yabadlali be-PC abathenga i-hardware ye-line, kepha njengoba sesimisile, abantu abathandayo nge-VR basesekho okwedlule. Futhi ukududuza ukuthengiswa kwehla kusukela esikhathini esedlule ngenkathi imboni yokudlala ikhula, iqhutshwa amapulatifomu eselula. Mhlawumbe iqiniso langempela lidinga iminyaka embalwa ukuthola izingwegwe zalo zibe abathengi. Kodwa ngaleso sikhathi, ingabe amapulatifomu e-VR okwamanje azama ukubambelela ekufanele asebenze?

Noma kunjalo, kubonakala sengathi abakhiqizi abenza imidlalo ye-VR okwamanje bayayinaki i-VR yeselula ngenhloso. Ingxenye yalokhu ukuthi i-Apple ayinayo isisombululo se-VR engokoqobo okwamanje yinto ekhathazayo. Njengalo noma cha, basengumholi wokucabangela ekugembula kweselula. Kodwa kusekhona amadivayisi amaningi we-Android lapho, iKhodibhodi isebenza ne-iOS, futhi i-Apple inemali eyanele yokukhipha i-VR iqalile ngaphandle. Futhi, abathuthukisi bangase babe nokwesaba ukugembula kweselula ngoba kunzima ukuthengisa imidlalo ye-premium esiteshini njengamanje. Kodwa mhlawumbe i-VR iyingxenye yalokho okuzokwenza kube nakho okuhlangenwe nakho kwe-premium nabantu abajwayele ukukhokha phambili emidlalweni yeselula. Lokho, noma umuntu wenza umsebenzi wokudlala mahhala ngokoqobo. Ukukhathazeka okunye lapha, okukhulunywe yiRik Lang kaPikPok engxoxweni eyangenza nami, yilokho okufana nokuzikhethela kunzima ukuphuma ku-VR lapho imidlalo eminingi ingumuntu wokuqala. Futhi, abadlali baxhuma nge-VR namanje umbuzo ovulekile, ngokungahambisani nokuthenga kokungaphakathi kohlelo lokusebenza kuselula, ikakhulukazi ngokuqinisekiswa kwaminwe.

Okuqukethwe kudinga ukuba khona, futhi okwamanje, kungakhathaliseki ukuthi yini, abathuthukisi bawukulahla ngokungaziphathi amandla okusebenza kwe-VR uma abantu abaningi sebevele benesisombululo se-VR yeselula, ngisho nezisekelo eziyisisekelo. Ngokuthakazelisayo, i-Cardboard ye-game-falling game AaaaaAAaaaAAAaAAAAAAAAAAA ithengise amakhophi angu-10,000-50,000 ku-$ 1.99 ngayinye. Akuyona ukubuya okukhulu okwamanje, kepha uma sicabanga ukuthi iKhadibhodi ikuphi ezinsukwini zayo ezizungezile, kuyisibonakaliso sokuthi kungenzeka ukuthi yilapho okubizwa ngokuthi i-VR yesikhulumi esincane.

Isikhathi Esincane Kodwa Nokho

Akunakwenzeka ukucabanga ukuthi amandla e-VR eselula angasasa emvinini ngoba awunakho okuqukethwe ngenxa yokuthi imithombo eminingi nemizamo yafakwa ezindaweni zokufa lapho abathengi bengabonisi khona. Futhi kungenzeka ukuthi i-VR iyinhlangano yesikhulumi se-niche. I-public inqaba kakhulu i-3D TV. Ukugula okuhambayo kuyinkinga, futhi kungenzeka ukuthi abesifazane abathandi i-VR ngoba abesifazane benza isithombe se-3D ngezindlela ezahlukene kunamadoda. Abesifazane bamele ingxenye ebalulekile yezwe lokudlala, njengoba amapulatifomu abaye abafakela phambili akwenza kahle. Ngisho nokuhluleka okudlule kwe-Virtual Boy, nombono wonke wabantu ababukeka behluleka ku-headset VR kungaba yinkinga. Mhlawumbe abantu bayajabula kakhulu ngokubonisa kwabo okungu-2D. I-VR ingaba nje enye umbhalo waphansi.

Ngakho-ke, lokhu akuwona umphumela wokuthi abathuthukisi kufanele balahle i-Oculus, i-PlayStation VR, neVive ngokushesha. Kodwa ngokuqinisekile kubonakala sengathi ukucabanga okufisa ukubhekisisa lezi zindawo, kuyilapho kungakunaki ukuthi i-VR yeselula inamandla kakhulu - futhi kungaba yinto eyenza i-VR ibe yinto engokwemvelo.