Kanjani i-Nintendo 3DS Project 3D Izithombe?

Kungani Ungadingi Iilazi ukuze ubone Izithombe ze-3D ku-3DS

Esinye sezici ezithengisa kakhulu ze-console ye-Nintendo 3DS yikhono layo lokubonisa izithombe ze-3D ngaphandle kosizo lwekhanda elingaphansi kwekhanda.

Ngakho-ke, imifanekiso yephrojekthi ye- Nintendo 3DS ingakwenzanga kanjani ukugqoka izibuko ze-3D ze-red-and-cyan ze-Retro?

Isebenza kanjani i-3D

Sibona i-3D empilweni yangempela ngoba ukubeka kwamehlo ethu kuhlanganisa izithombe ezimbili ze-2D zibe isithombe esisodwa se-3D.

Uma izithombe ezimbili ze-2D zithathwa ngama-angles ahlukene-ibanga eliphakathi kwemehlo ethu-futhi sibabheka ngecala ngenkathi isithombe sibonakala siphumelele kithi.

Iqhinga lenza amehlo ethu abuke isithombe esifanele uma singenayo amehlo ukuze sizuze leyo mphumela yokuphuma, futhi lokhu kungafezwa ngezindlela eziningana.

Indlela evelele kakhulu nge-red-and-cyan i- anaglyph izibuko , ezisebenza nezihlungi ze-movie-projor ze-red-and-cyan. I-lens ebomvu ikhipha kuphela ukukhanya kwe-cyan, kanti enye i-cyan iwukukhanya okubomvu. Ngale ndlela, ilanga libona kuphela umthombo wokukhanya okuhloswe ngakho, futhi umphumela we-3D ohlangothini lwe-cross-eyedlule uthola ngaphandle kokudideka noma i-eyestrain.

Okwenza Ungaboni & # 39; Udinga ama-Glass ukuze ubone i-3D ku-3DS

Isikrini esiphezulu se-Nintendo 3DS sisebenzisa isihlungi esibizwa ngokuthi isivinini se- parallax . Esinye sezithombe ezidingekayo ekuboneni i-3D senzelwe ngakwesokudla kanti esinye isithombe ngakwesobunxele. Izithombe zithatha amanye amakholomu angama-pixels futhi ahlungwa nge-barrier parallax.

Isivinini sisebenza njengendlela yokuvula izithombe bese uqinisekisa ukuthi bayabheka amehlo akho ema-angles adingekayo ukukhiqiza umphumela we-3D oyifunayo.

Ukuze i-Nintendo 3DS iqhubekele inkohliso yayo ye-3D ngendlela egculisayo, udinga ukuba u-1 kuya kwezingu-2 ukusuka kwesikrini esiphakeme futhi ubheke ngqo kuyo. Uma ubheka kude kakhulu ohlangothini, umphumela ngeke usebenze kahle.