Kuyini i-Wireframe?

Kunezinto ezithile ezibalulekile ekuqondeni noma yikuphi ukuxoxisana nge- 3D izithombe : amathambo, amathambo, ukudweba kwamamephu, ama-keyframes, uhlu luqhubeka. Enye yalezo zinto yi-wireframe - kodwa iyini i-wireframe, ncamashi, futhi isetshenziselwa?

I-Wireframe ku-3D Modeling

I-wireframe yilokho imodeli ye-3D ebukeka ngayo uma amabalazwe ngisho namabuso we-polygon asusiwe ukuze ashiye kuphela imibhalo yamapoloni ayizigaba zawo, ehlanganisa amaphuzu e-vector axhunyiwe imigqa. I-wireframe ingabuye ibizwe ngokuthi i-wire mesh.

Ukuze uqonde ukuthi i-wireframe ibukeka kanjani, faka ikhofi yenkukhu noma ngisho ucingo lwe-chain-link. Izindonga zenziwe ngocingo zenziwe zixhunyiwe zibe zixhunyiwe ezibunjwa zombumbulu ngendawo engenalutho phakathi. Manje cabanga ukuthatha imishini yocingo ephuma enkukhu yenkukhu bese uyifaka ekhanda lenhloko yomuntu kuze kube yilapho ucingo lugobhozela ekujuleni kwesimo. Lokhu kuzofana nefremu, kodwa esikhundleni senethiwekhi yangempela isebenzisa amaphuzu e-vector.

Yini Eyenza Amasekhrofayili Asebenzisekile?

Amafrimu angasetshenziswa ngezizathu ezihlukahlukene. Uma uzama ukwenza i-polygon pinching noma inkinga yokuphoqa okubangelwa iphuzu noma umugqa othile we-vertex, ukushintshela kokubuka kwe-wireframe kungakusiza ukuthi ukhombise imbangela. Ama-Wireframes enza futhi ama-renders okusheshayo, futhi uma ufuna ukwenza ukuhlolwa okuhlinzekwa ukubuka into engadingi i-polygon surface noma ukumeleza kwamabalazwe, ungayinquma isikhathi esiningi kusuka ku-animation yakho nenqubo yokuhlunga ngokunikeza i-wireframe eziyisisekelo.

Amafremu amafayili nawo asebenzayo uma ufanisa imodeli yakho ye-3D ekubhekiseni futhi akudingeki nje uhambise amaphuzu we-vertex ngamanye amaphuzu ngokuhambisana nomfanekiso wesithenjwa noma imodeli, kodwa kudingeka ukwazi ukubona irekhodi ngokusebenzisa imodeli okwamanje osebenzayo kuqhubeke. Isibonelo, uma wakha imodeli yesilinganiso se-Empire State Building esekelwe isithombe osithumele ku-3D Studio Max, kulula ukuloba uhlaka lwe-model yakho esithombeni uma ungabona ngokusebenzisa imodeli njengokungathi usebenza ukulandela iphepha.

Uma uzama ukunciphisa inani le-polygon ukusika isikhathi nokunciphisa ubunzima besimodeli sakho, ukubheka isikhala sakho se-3D kwimodi ye-wireframe kungakusiza futhi ubone ukuthi unamapoloni amaningi kakhulu futhi ungenza kube lula imodeli. Ezinye izinhlelo ze-3D zinezinketho zokubuka kuphela imodeli noma imodeli kwimodi ye-wireframe ngenkathi ishiya indawo yesehlakalo ngokugcwele noma ngokukodwa.

Enye indlela enhle yamamodeli we-wireframe ukuqhuba imibukiso esheshayo emibonweni. Awufuni ukuchitha amahora, izinsuku, noma amasonto asebenza ngokumemeza ngokugcwele, okuhlelwe kahle kahle ngomqondo ophezulu emoyeni futhi ungadutshulwa kalula; esikhundleni salokho ungadala imodeli eyisisekelo eyisisekelo nemifanekiso ukuze ubonise ithimba lakho, iklayenti, noma ubani ongabandakanyeka. Ungase wenze ngisho nokuhlelwa okuningi, bese ukhetha okuvunyelwe ukuqhubeka nokuhlunga nokuchaza imodeli.

Okokugcina, ukusebenzisa ama-wireframes kungenza uthuthukise kwi-computer ehamba kancane, esekhulile ngokushesha futhi kulula , futhi inganciphisa ubukhulu bokuhlolwa kwakho ukunikeza amafayela. Uma une-CPU encane futhi usebenza isofthiwe ye-animated high-end, ukubuka nje isimo esiyinkimbinkimbi noma ukugxilisa ikhamera yakho ezungeze endaweni yokusebenzela kungenza uhlelo lwakho noma ikhomishana yakho iqedwe noma iphahlazeke. Ukusebenza kwimodi ye-wireframe kunciphisa ukulayisha kwe-CPU futhi kukunika inkululeko engaphezulu yokusebenza kalula, nakuba ekugcineni kuzodingeka ushintshele kumamodeli anemininingwane egcwele futhi uhumushe uma ufuna ngempela ukuphelelisa izithombe zakho.