Indlela Yokwakha Isithombe Esihlanganisiwe se-Halftone Ngo-Adobe Photoshop CC 2017

Emuva lapho amakhompiyutha ayengumusha futhi ihluzo ziboniswa okokuqala kuzikrini zekhompiyutha, lezo zithombe ezibukwayo azibukeke njengezithombe ezinomsindo kuma-computer namanethiwekhi anamuhla. Babevame ukubukeka sengathi "babambelele" ngoba babe izithombe ze-bitmap. I-pixel ngayinye esithombeni ifakwe ku-gray eyodwa yezingu-256 ... noma ngaphansi. Eqinisweni, ezinsukwini zokuqala- cabanga ngo-1984 kuya ku-1988 - abaqaphi bangabonisa kuphela abamnyama nabamhlophe kuphela. Ngakho-ke, noma yisiphi isithombe esibhekwa esikrinini sekhompyutheni kwaba, empeleni, esimnyama nesomhlophe futhi sinephethini lokunqamuka kwesiphambano.

Ezinyangeni ezimbalwa ezedlule sakutshengisa indlela yokudala i-Hedcut njengokusetshenziswa kwe-Wall Street Journal . Kulo "Kanjani" sizobe sikubonise enye indlela yokudala lokho kubukeka ngokudala isithombe se-halftone ku-Photoshop.

Uma ungajwayele igama elithi "halftone" yindlela yokunyathelisa esebenzisa amachashazi eyinki yobukhulu obuhlukahlukene, ama-angles kanye nokwahlukanisa ukulinganisa isithombe esimnyama nesomhlophe. Uma ufuna ukubona lokhu esenzweni, phuma ingilazi yokukhulisa bese ubheka isithombe kuphephandaba lakho lendawo.

Isihluthulelo sokwakha i-halftone ku-Photoshop CC ngokuguqula isithombe ku-bitmap bese usebenzisa isikrini ku-bitmap.

Njengebhonasi engeziwe, sizokukhombisa indlela yokwenza umbala ngesithombe ku-Illustrator CC okuyindlela esazifunda ku-Illustrator Guru Carlos Garro.

Ake siqale.

01 ka 05

Engeza isendlalelo sokumnyama esimhlophe

Enye indlela yokuhamba isisindo sokusebenzisa isendlalelo sokuMnyama nokuMhlophe.

Sizosebenza nomfanekiso wenkomo epulazini laseBern, eSwitzerland. Isinyathelo sokuqala kule nqubo ukwengeza ungqimba olungeMnyama nokuMhlophe . Uma ibhokisi lebhokisi le-Adjustment Layer livula ungase uzibuze ukuthi kungani kunezinhlayidi zombala? Ama-sliders ombala alawula ukuguqulwa kweziteshi zombala kanye nokungafani kwabo ku-greyscale. Isibonelo, inkomo esithombeni sokuqala ineboya obomvu. Ukuze ulethe imininingwane embusweni u-Slide obomvu uhanjiswe ngakwesobunxele ukuze ubumnyama kancane. Ibhakabhaka liluhlaza okwesibhakabhaka futhi lihlinzeke kancane umahluko phakathi kwalo nobuso obumhlophe bezinkomo, islayidi eluhlaza okwesibhakabhaka idluliselwe ngakwesokudla kuya emhlophe.

Uma ufuna ukwengeza ukungafani okuncane nesithombe, engeza I-Layout Adjustment Layer futhi, ukugcina iso emininingwaneni, ukuhambisa isilayidi esimnyama ngakwesokudla kanye nesilayidi esimhlophe ngakwesobunxele.

02 ka 05

Guqula ku-Bitmap

Isithombe kufanele siqale siguqule esithombeni se-grayscale.

Umgomo wethu omkhulu ukuguqula isithombe kwisakhiwo seBitmap. Le fomethi inciphisa isithombe kuya emibala emibili- emnyama nomhlophe. Uma ukhetha Image> Imodi uzobona ukuthi imodi ye-Bitmap ayitholakali. Isizathu siwukuthi, uma ubuka imenyu, isithombe sisabonwa njenge-Photoshop njengengaphakathi kwesikhala sombala we-RGB.

Ukuze wenze ukuguqulwa khetha isithombe> Imodi> I-Grayscale. Lokhu kuzoguqula isithombe kusuka kufomethi yayo yombala wamanje bese kufaka ulwazi lombala we-RGB ngama-greyscale vales. Lokhu kuzoholela ekuqapheleni okutshela ukuthi ukushintsha imodi kuzosusa izendlalelo zokulungiswa bese kukubuza ukuthi ufuna ukwenza lokhu noma ukubeka phansi isithombe. Khetha i-Flatten .

Uzobona enye i-Alert ikubuza ukuthi ufuna ukukhipha Isendlalelo Sokuhlunga Okumnyama Nemhlophe nolwazi lombala wesithombe. Chofoza ukulahla . Uma ubuyela esithombeni> Imodi uzobona i-Bitmap isiyatholakala manje. Khetha it.

03 ka 05

Lungisa isinqumo

Isihluthulelo sokwakha umphumela ukusebenzisa indlela ye-Halftone Screen ebhokisini lebhokisi le-Bitmap.

Uma ukhetha i-Bitmap njengemodi yesithombe, ibhokisi le-Bitmap Dialog livula futhi likucela ukuba wenze izinqumo ezimbalwa.

Owokuqala ukhetha ukuthi yisiphi isinqumo sokusebenzisa isithombe. Yize uMthetho Wegolide ungalokothi ukwandise isinqumo somfanekiso, lokhu kungenye yalezi zimo ezingavamile lapho ukwandisa inani lokuxazulula izinkinga ngeke kube nomthelela omubi kulo mphumela wokugcina. Endabeni yalesi sithombe, isinqumo senyuliwe sibe ngama-pixels angu-200 / intshi.

Umbuzo olandelayo yilokho i-Method yokusebenzisa ukuguqulwa. I-pop phansi inezinketho eziningana kodwa inhloso yethu ukudala umphumela we-Halftone. Okukwenza lokhu ukuguqula isithombe sibe yiqoqo lamachashazi. Khetha i-Halftone Screen bese uchofoza OK.

04 ka 05

Konke

Isikrini se-halftone sisebenzisa amaDots njengejamo elisetshenziswe esikrinini.

Uma uchofoza u-OK ebhokisini lezinkulumo zeBitmap, ibhokisi lengxoxo yesibili livula. Lona ibhokisi lengxoxo ebalulekile.

Inani lezimvamisa, esimweni salokhu "Kanjani ..." kuzokwehlisa ubukhulu bamachashazi. Saya ngemigqa eyi-15 ngamasentimitha .

Inani le-Angle yilokho okungenzeka ukuthi ucabanga ngakho. Lona ngombala amachashazi azobekwa. Isibonelo, inani le-0 lizohlanganisa wonke amachashazi phezulu emigqeni eqondile ngokuqondile noma ngokuqondile. Inani elizenzakalelayo lingu- 45 .

Ukuma kwe-pop phansi kunquma ukuthi yiziphi izinhlobo zamachashazi okufanele uwasebenzise. Kulo msebenzi, sakhetha u- Round .

Chofoza OK futhi manje ubheka isithombe se-bitmap "Retro".

Ukuze uthole olunye ulwazi mayelana nemodi ye-Bitmap, hlola amadokhumenti e-Photoshop Usizo.

Kuleli phuzu ungagcina isithombe njengesithombe se-jpg noma .psd. Ngenxa yokuthi lesi sithombe senzelwe i-Illustrator CC, silondoloze isithombe njengefayela le-.tiff.

05 ka 05

Indlela Yokubala Ifayela le-.TIFF Ku-Adobe Illustrator CC 2017

Khetha umbala ku-Illustrator futhi une-halftone yenkomo ensomi.

Omunye wabafundi bethu be-Photoshop ubonisa ukuthi ungayithumela kanjani isithombe ebuciko bencwadi yamahlaya ngesitayela sikaRoy Lichtenstein . Le nqubo iyinhlobonhlobo kulowo osebenzisa i-bitmap esikhundleni sesithombe sombala.

Ukuze ungeze umbala, isithombe se-Cow.tif savulwa ku-Illustrator CC. Isizathu salesi sinqumo yiqiniso lokuthi ifomethi ye-.tif iyifomethi ye-bitmap esekelwe ngamaphikseli futhi amachashazi angaba nombala usebenzisa iphaneli yombala we-Illustrator's. Nansi indlela:

  1. Uma isithombe sivula ku-Illustrator, ukhethe.
  2. Vula i-Color Panel bese ukhetha umbala ku-picker. Njalo uma uchofoza umbala, isithombe sishintsha kulolubala.