Uyini Umthetho Wezintathu Kumodi Yekhamera Yegridi?

Uma ubonile ibhodi ye-tic-tac-toe, unombono ojwayelekile mayelana negama lezithombe "Umbuso Wezintathu." Abanye abantu futhi babhekisela ekusebenziseni uMthetho Wezithathu njengokusebenzisa imodi yekhamera yegridi, njengoba ungakwazi ukubeka ngaphezulu imigqa eyenza i-Rule of Thirds kwisikrini sokubonisa ikhamera yedijithali egridi.

Ngokuyinhloko, i-Rule of Thirds ihlanganisa ukuhlukumeza ngokwengqondo isakhiwo sibe izingxenye eziyisishiyagalolunye ezilinganayo, nemigqa engacabangeki esendaweni efana nebhokisi le-tic-tac-toe. Khona-ke usebenzisa lawo migqa yegridi enezingqimba futhi eziqondile ukusebenzisa i-Rule of Thirds, esiza abathwebuli bezithombe babe nokulinganisela okungcono ekubunjisweni kwezithombe zabo, okuvumela ukuba bahambisane nendaba ngendlela ephakathi.

Kuye ngokucushwa kwekhamera yakho ye-digital, ungase ube nezinketho ezimbalwa zokubeka imigqa yegridi esikrinini se-LCD , okwenze kube lula ukudala uhlobo lokucushwa olufunayo. Bheka kumamenyu wekhamera ukuze ubone ukuthi unomyalo wokubonisa, lapho uvame ukukhetha kusuka ekukhetheni okuningi kokubonisa , kubandakanya ukubonisa ngegridi ye-3x3 evezwe esibukweni - ngakho-ke ukusetshenziswa kwegama elithi "imodi yekhamera yegridi." Ungase futhi ukwazi ukubeka igridi ye-4x4 esibukweni, kodwa lolu hlobo lwegridi alukusizi ukulandela uMthetho Wezintathu. Amanye amakhamera futhi akuvumela ukuba ubone igridi ye-3x3 kusibukeli sokubuka. (Ayikho igridi ezovela esithombeni sakho sangempela.)

Ukuze ushintshe ulwazi oluboniswe esikrinini ngamakhamera amaningi edijithali, bheka inkinobho Yokucima noma inkinobho ye-Info ngemuva kwekhamera. Cindezela le nkinobho noma yikuphi kusuka izikhathi ezimbili kuya kwezine ukuthola inketho yokubonisa igridi ye-3x3. Uma ungaboni igridi ye-3x3 njengenketho, bheka kumamenyu wekhamera (njengoba kuchazwe ngenhla) ukuqinisekisa ukuthi ikhamera yakho ingabonisa ukubonisa kwegridi ye-3x3 esibukweni.

Kungakhathaliseki ukuthi ikhamera yakho ikuvumela ukuba ubonise igridi ye-3x3 esikrinini noma cha, usengasebenzisa uMthetho Wezithathu ngokwengeziwe ngamathiphu alandelayo!

Sebenzisa amaphuzu e-intersecting

Ukuze unike isithombe sakho ukubukeka okuhlukile, zama ukubeka iphuzu lesithakazelo esithombeni kwesinye sezindawo ezine lapho imigqa yegridi ye-3x3 idlulela kwisikrini se-LCD . Abathwebuli bezithombe eziningi abaqala ukuzama ukubeka isihloko ngaso sonke isikhathi, kodwa isithombe esincane sendawo isikhungo singaba mnandi kakhulu. Cabanga nje kancane kusengaphambili mayelana nendawo yokuthakazelisa futhi lapho kufanele kufakwe khona ekudubula ukuze usebenzise kahle uMthetho Wezintathu.

Ukuguqula lesi sihloko ngokuqondile noma ngokuzenzekelayo

Lapho udubula isithombe nge-line ehlukene enezingqimba noma eziqondile, zama ukulihlanganisa nomunye wendawo engaphandle yegridi ye-imaginary. Leli phuzu lisebenza kahle ngokudubula kwesithombe sokushona kwelanga, isibonelo.

Ukugcina isikhungo sokugxila

Izifundo zibonisa ukuthi abantu ababuka izithombe bavame ukugxila kuqala ezindaweni ezizungeze phakathi kwesithombe, kodwa hhayi ngqo phakathi nendawo. Ungasebenzisa lo mkhuba ngokugcizelela indaba lapho le Mithetho Yombono Wezintambo ihamba khona, okuyiyona ndawo.

Buka Ukugeleza Kwemvelo

Uma unesihloko esivumelwaneni lapho ukugeleza kwemvelo kweso kuyodlulela kwesinye isiqondiso esithile, zama ukulinganisa isihloko nendawo eyodwa yokuphambana emigqeni yegridi, nokugeleza kwemvelo okuya enkundleni ehlukile ye-intersecting.

Ukusebenzisa amaphuzu amaningi okuphambana

Zama ukusebenzisa iphuzu eliphindaphindiwe elilodwa le-Rule Thir Third. Isibonelo, ngesithombe esiseduze somuntu ogqoke umgexo oqhakazile noma umcengezi, zama ukubeka amehlo alo mbandela kwenye yezingxenye eziphezulu ze-intersecting kanye ne-necktie noma umgexo endaweni ephansi ehlangene ye-intersecting.