I-PlayStation VR: Ukubuka i-headset ye-Sony Virtual Reality Headset

I-PlayStation VR (PSVR) iyinhloko ye-headset yakwa-Sony yangempela efuna i-PS4 ukuthi isebenze. Ngaphezu kwe-headsets, uhlelo lwe-VR lwe-VR lusebenzisa i-PlayStation Move ngenqubo yokulawula futhi lufeza ukulandelela ikhanda ngeKhamera ye-PlayStation. Nakuba i-Move neKhamera bobabili beyethulwa isikhathi eside ngaphambi kwe-PlayStation VR, bakhuliswa ngobuqiniso beqiniso.

I-PlayStation VR isebenza kanjani?

I-PlayStation VR yabelana ngokufana kakhulu nezinhlelo ze-VR ezisekelwe ku-PC njenge-HTC Vive ne-Oculus Rift, kodwa isebenzisa i-console ye-PS4 esikhundleni sekhompyutha ebiza kakhulu . Njengoba i-PS4 ingenamandla kunama-PC ane-VR, i-PSVR iphinde ihlanganise iyunithi yeprosesa yokusingatha ukuqhutshwa komsindo we-3D kanye neminye imisebenzi ngemuva kwemidlalo. Leyunithi ihlezi phakathi kwekhanda lokudlala le-PlayStation VT kanye nethelevishini, evumela abadlali ukuba bashiye i-PlayStation VR badonswe ngenkathi bedlala imidlalo engeyona i-VR.

Enye yezinto ezibaluleke kakhulu mayelana nobuqiniso beqiniso yi-tracking head, evumela ukuthi imidlalo iphendule lapho umdlali ehambisa ikhanda lakhe. I-PlayStation VR ifeza lokhu ngokuphinda isebenze ikhamera ye-PlayStation, ekwazi ukulandelela ama-LED awakhiwe ebusweni bekhanda le-headset.

Abalawuli be-PlayStation Move nabo balandelwa ikhamera efanayo, okwenza ihambisane kahle nenhloso yokulawula imidlalo ye-VR. Kodwa-ke, nawe unenketho yokusebenzisa umlawuli we-PS4 ovamile lapho umdlalo usisekela lokho.

Ingabe udinga ngempela ikhamera ye-PlayStation ukuze usebenzise i-PSVR?

Awu, cha, awudingi ngekhamera ikhamera ye-PlayStation ukuze usebenzise i-PSVR. Kodwa (futhi iyinhlangano enkulu kodwa) i- PlayStation VR ayisebenzi njengekhanda le-headset langempela langempela ngaphandle kwe-PlayStation Camera yangaphandle. Ayikho indlela yokulandelela ikhanda ukusebenza ngaphandle kweKhamera ye-PlayStation, ngakho ukubuka kwakho kuzobekwa, kungekho ndlela yokuyihambisa.

Uma uthenga i-PlayStation VR, futhi awunayo ikhamera ye-Ikhamera, uzokwazi ukusebenzisa imodi yemidlalo yaseshashalazini. Le medi ibeka isikrini esikhulu phambi kwakho endaweni engavamile, ifana nethelevishini enkulu yesikrini, kodwa kungenjalo ngokuhlukile kokubuka i-movie kusikrini esivamile.

Izici ze-PlayStation VR

Ukuvuselelwa kwamuva kwe-PSVR kuhlanganisa i-unit yokucubungula ekwazi ukudlula ividiyo ye-HDR kumabonakude angu-4k. I-Sony

I-PlayStation VR CUH-ZVR2

Umkhiqizi: u- Sony
Isixazululo: 1920x1080 (960x1080 ngeso ngalinye)
Isilinganiso sokuvuselela : 90-120 Hz
Insimu yokubheka okubhaliwe: ama-degree angu-100
Isisindo: 600 amagremu
Ikhonsoli: PS4
Ikhamela: Akukho
Isimo sokukhiqiza: Sikhululwe ngoNovemba 2017.

I-CUH-ZVR2 inguqulo yesibili yomugqa womkhiqizo we-PlayStation VR, futhi yenza izinguquko ezincane kuphela kwi-hardware yasekuqaleni. Izinguquko eziningi ziyisimiso sokuzithokozisa, futhi azikho izinguquko ezicini ezibalulekile ezifana nomkhakha wokubuka, ukuxazulula, noma izinga lokuvuselela.

Ukuguqulwa okusobala ukuthi i-CUH-ZVR2 isebenzisa ikhebula elihlehlisiwe elilinganisa kancane futhi lixhuma kwi-headset ngokuhlukile. Lokhu kubangela umthamo ongaphansi kancane wezintambo kanye nekhanda ukukhwela lapho udlala isikhathi eside.

Ngokwezici nokusebenza, ushintsho olukhulu kunalo yunithi yeprosesa. Iyunithi entsha iyakwazi ukuphatha idatha yombala ye-HDR , okungeyona eyayiqala ngayo. Lokhu akunamthelela ku-VR, kodwa kusho ukuthi abanikazi bezingcingo ezine- 4K ngeke kudingeke baqede i-PSVR yezemidlalo engeyona i-VR namafilimu e- ultra-high def (UHD) ama-Blu-Ray ukuze babheke kakhulu.

I-headset evuselelwe ibuye ihlanganise i-headphone ekwakhiwe ngaphakathi kwe-headphone ne-volume controls, amandla okuthutha kanye nezinkinobho zokugxila, futhi isisindo kancane kancane.

I-PlayStation VR CUH-ZVR1

Umkhiqizi: u- Sony
Isixazululo: 1920x1080 (960x1080 ngeso ngalinye)
Isilinganiso sokuvuselela : 90-120 Hz
Insimu yokubheka okubhaliwe: ama-degree angu-100
Isisindo: 610 amagremu
Ikhonsoli: PS4
Ikhamela: Akukho
Isimo sokukhiqiza: Asisenziwa. I-CUH-ZVR1 itholakale kusukela ngo-Okthoba 2016 kuze kube ngoNovemba 2017.

I-CUH-ZVR1 yiyona nguqulo yokuqala ye-PlayStation VR, futhi ifana nenguqulo yesibili ngokucaciswa okubaluleke kakhulu. Isisindo esincane, sinayo ikhebula le-bulkier, futhi ayikwazi ukudlulisa idatha yombala we-HDR kumathelevishini angu-4K.

I-Sony Visortron, i-Glasstron ne-HMZ

I-Glasstron yayiyisibonelo sokuqala sika-Sony esingaba yizibonisi eziphezulu. I-Sony

I-PlayStation VR yayingewona i-toay yokuqala ye-Sony ibe yizibonisi eziphezulu eziphezulu noma iqiniso langempela. Nakuba i-Project Morpheus, eyakhula ibe yi-PSVR, ayizange iqale kuze kube ngo-2011, u-Sony empeleni wayenesithakazelo ekuqinisweni kwangempela kakhulu kunalokho.

Eqinisweni, i-PlayStation Move yakhelwe nge-VR engqondweni ngisho noma ikhishwe eminyakeni emithathu ngaphambi kokuba uMorpheus aqalise.

I-Sony Visortron
Omunye wemizamo yokuqala yakwa-Sony ekuboniseni ikhanda kwakuyi-Visortron, eyayikuthuthukisiwe phakathi kuka-1992 no-1995. Ayikaze ithengiswe, kodwa u-Sony wakhulula ukubonisa okuhlukile, iGlasstron, ngo-1996.

Sony Glasstron
I-Glasstron yayiyisibonisi esiphezulu esibukeka njengebhokisi elixhunyiwe kwiqoqo lamasilayidi ezayo. Idizayini eyisisekelo isebenzisa izikrini ezimbili ze-LCD, futhi ezinye izinhlobo ze-hardware zikwazi ukudala umphumela we-3D ngokubonisa izithombe ezihluke ngokuphelele kusikrini ngasinye.

I-hardware yahamba cishe imizuzu engu-12 yokubuyekezwa phakathi kuka-1995 no-1998, okuyinto lapho kukhishwa inguqulo yokugcina. Ezinye izinguqulo ze-hardware zazihlanganisa ama-shutters avumela umsebenzisi ukuthi abone ngokusebenzisa isibonisi.

I-Sony Personal 3D Viewer Headset
I-HMZ-T1 ne-HMZ-T2 kwakuwumzamo wokugcina we-Sony edivayisini e-3D ekhanda kuqala ngaphambi kokuthuthukiswa kweProjekthi Morpheus ne-PlayStation VR. Le divayisi ifaka iyunithi yekhanda ngeso elilodwa le-OLED ngeso linye, ama-headphones e-stereo, kanye neyunithi yangaphandle yeprojector ene-HDMI.