Amamodeli we-Paint 3D asebenzisa ama-brushes ezakhelwe ngaphakathi, umaka, ipeni, nokuningi
I-Paint 3D iqondana kahle ngokuqondene nokuvula izithombe, futhi amathuluzi okudweba afinyeleleke kalula futhi alula ukwenza ngokwezifiso ngaphambi kokusebenzisa.
Uma ufaka isithombe, kungakhathaliseki ukuthi isithombe se-2D noma imodeli ye-3D, unikezwa ukuguquguquka kokusebenzisa ngokushesha ngendwangu yamanje ukuthi usuvele uvulekile. Lokhu kuhlukile kunokuvula ifayela ngokujwayelekile, okuzokuqala nge-toilevas entsha.
Uma usuphethe izinto ozifunayo ngendwangu yakho, ungasebenzisa amabhulashi akhiwe ngaphakathi nezinye izinto zokudweba ukuze upende ngokuqondile kumamodeli akho.
Indlela Yokufaka Amamodeli Ku-Paint 3D
Ungafaka izithombe ze-2D ofuna ukuguqula zibe yi-3D (noma uhlale ku-2D), kanye nokufaka amamodeli we-3D okwenziwe kakade kusuka kukhompyutha yakho noma kusuka ku-Remix 3D:
Faka i-Local 2D noma i-3D Images
- Finyelela inkinobho yemenyu kusukela phezulu kwesokunxele se-Paint 3D.
- Khetha Faka .
- Khetha ifayela ofuna ukulifaka ngaphakathi kwendwangu okwamanje ovulekile.
- Chofoza noma badonsa inkinobho Vula .
Ungangenisa izinhlobo eziningi zefayela ngale ndlela, kokubili izithombe ze-2D ku- PNG , JPG , JFIF, GIF , TIF / TIFF , ne-ICO format; kanye nezithombe ze-3D ku-3MF, FBX, STL, PLY, OBJ, ne-GLB yefomethi yefayela.
Faka ama-Models e-3D e-inthanethi
- Khetha inkinobho ye-Remix 3D kusuka kwimenyu ephezulu ku-Paint 3D.
- Sesha noma upheqa into ye-3D ofuna ukuyisebenzisa.
- Thepha noma uchofoze ukuze uyifake ngokushesha kudoti yakho.
Bheka Yini I-Remix 3D? ukuze uthole ulwazi oluthe xaxa mayelana nalo mphakathi, kanye nolwazi lokuthi ungalayisha kanjani ama-3D akho amamodeli lapho, ongakulanda kamuva ngezinyathelo ezivela phezulu.
Indlela Yokudweba Amamodeli We-3D Nge-Paint 3D
Wonke ama-brushes we-Paint 3D nezinketho ezihambelanayo zitholakala ngesithonjana samathuluzi we- Art kusuka kumenyu phezulu kohlelo. Yile ndlela odweba kuyo noma yikuphi ku-Paint 3D; kungakhathaliseki ukuthi ugcwalisa emigqeni yesithombe sakho se-2D noma ungeze ukushayela kombala ku- 3D into oyakhele yona .
Njengoba usondeza kuze kufinyelele esithombeni se-3D, kungokwemvelo ukuthi izingxenye zalo zifihliwe noma zingatholakali kalula. Ungasebenzisa inkinobho ye-3D yokujikeleza ngezansi kwendwangu yokudweba into endaweni ye-3D.
Kufanele ukhethe ithuluzi elifanele elikhonza injongo oyilandelayo. Nansi incazelo ngayinye engakusiza ukuthi ukhethe okulungile ngesimo sakho:
- Umaka: Umaka unesifo esifanayo yonke indawo asetshenzisiwe, futhi ubukeka ngokuhlanzekile, ngokugcwele. Kufana nethuluzi lepenili yepikelli ngaphandle kokuthi lizokhipha izingxenye zombala zibe ngamaphikseli aseduze ngenqubo encane. Amaphikseli angumakhelwane asanda kufinyelela alula kakhulu.
- Ipeni le-calligraphy: Leli thuluzi lisebenza sengathi ungalindela ipeni le-calligraphy ukusebenza. Umphumela walo kufana nomakaki ngaphandle kokuthi ubukhulu bezingxabano buyashintsha njengoba usheshisa futhi unciphisa ukunyakaza kwepeni.
- I-brush yamafutha: Ithuluzi lokuxubha amafutha linikeza ukubukeka kwangempela kwebhayisikili. Inomphumela "okhudlwana" futhi ngaphezulu wephikseli ofihla isithombe sangemuva okuningi kakhulu kunomaki.
- I-Watercolor: Sebenzisa ibhulashi le-watercolor uma udinga umphumela lapho umbala kufanele uphele amandla ezindaweni ezithile kodwa ubumnyama ngaphezu kwabanye. Kulula kakhulu ukufaka umbala womshini we-watercolor ngokumane ugijimise endaweni efanayo ngaphezulu kwesisodwa. Kufana nethuluzi lokufiphaza ngaphandle kokuthi imiphetho ayitholakali.
- Ipeni lePixel: Ipeni lephikseli libukeka lifana ncamashi nomakaki ngaphandle kwalokho okungafani nommaki, ipeni lephikseli libala lonke lonke amaphikseli. Lokhu kubheka ukubukeka okungafanelanga ukuthi kungabonakali ngisho nakancane kunoma iyiphi enye i-pixel, okuyiyona eyenza ukuthi idale imiphetho eqinile kodwa futhi yenza kube lula ukupenda eduze kwemigqa eqinile.
- Ipensela: Ipensela ibheka ukubonakala okukhululekile ngoba iphela phakathi kuka-5px no-10px.
- I-Eraser: I-eraser, naphezu kwegama layo, ayikhiphi lokho osuvele uyidonsele ukuze izingxenye ze-model zibuyele esimweni esedlule (sebenzisa umlando walokho). Esikhundleni salokho, ithuluzi le-eraser lisusa konke okwenziwa ngokwezifiso kumodeli ngenkathi igcina into ehambile, ewusizo ukuqala kusukela ekuqaleni ngaphandle kwemiklamo noma imibala.
- Ikhrayoni: Ikhrayoni yenza i-chalky, cishe kubukeka kahle. Amaphethelo afana nomaka kulawo maphikseli aseduzane ayingxenye ye-opaque, kodwa ahlukile emigqeni ngoba ngisho naphakathi kwezigigaba akuyona imibala ngokugcwele (ngaphandle uma ubhala phezu kwazo izikhathi eziningi).
- Ukufakela kungakwazi: Leli thuluzi lifana nokushayela kwe-watercolor ngaphandle kokuthi ungabamba endaweni eyodwa ukugcwalisa isikhala ngombala obala, kufana ne-spray yangempela. Amaphethelo athambile njengomaki.
- Gcwalisa: Ithuluzi lokugcwalisa liyindlela esheshayo yokugcwalisa indawo ngombala. Lungisa ukubekezelana kokunciphisa ukucacisa ukuthi kungakanani isithombe okufanele sibe nombala. Inani elincane elifana ne-0% lizogcwalisa umbala nje ngamaphikseli ambalwa lapho ukhetha khona, kanti into enkulu njengo-5% ingagcwalisa indawo encane njengombuthano, futhi i-100% izoshintsha umbala wento yonke.
Ukubekezela nokusebenza
Wonke amathuluzi okupenda (ngaphandle kokugcwalisa ) ake ulungise ukujula kwesibhamu ukuze ukwazi ukulawula ukuthi mangaki amaphikseli kufanele abe nemibala ngesikhathi esisodwa. Amanye amathuluzi akuvumela ukuba ukhethe njengamancane njengendawo eyodwa ye-1px ukuze umbala ngesifo ngasinye.
I-Opacity ichaza izinga lokubonakala kwethuluzi, lapho u-0% obala khona . Isibonelo, uma ukukhishwa komaki kufakwe ku-10%, kuzobe kukhanya kakhulu, kanti i-100% izobonisa umbala wayo ogcwele.
I-matte, i-gloss, ne-Metal Effects
Yonke ithuluzi lobuciko e-Paint 3D ingaba nomthamo, i-gloss, insimbi eboshiwe, noma umphumela wokuthungwa kwensimbi opholile.
Izinketho zensimbi ziwusizo ezintweni ezinjengokubukeka okugqamile noma kwebhesi. I-Matte inikeza umbala ojwayelekile wombala ngenkathi ukuthungwa kwe-gloss kuyinkimbinkimbi emnyama futhi kudala ukubukeka okubonakalayo.
Ukukhetha Umbala
Emenyu yangasese, ngezansi kokukhethwa kokubhala, yilapho ukhetha umbala ukuthi ithuluzi le-Paint 3D kufanele lisetshenziswe.
Ungakhetha noma yimiphi imibala ekhethiwe ngaphambili kwimenyu ye-18 noma ukhethe umbala wamanje wesikhashana ngokuchofoza noma ngokuthinta ibha yombala. Kusuka lapho, ungachaza umbala nge-RGB noma amanani we- hex .
Sebenzisa ithuluzi le- Eyedropper ukuze ukhethe umbala kusuka kwendwangu. Lena indlela elula yokupenda umbala ofanayo nalokho okukhona kakade kumodeli uma ungaqiniseki ukuthi imuphi umbala osetshenzisiwe.
Ukuze wenze imibala yakho yangokwezifiso ukusebenzisa kamuva, khetha Umbala Wengeza kanye nesignali ngezansi kwemibala. Ungadala kuze kube sesithupha.