Izithombe ze-2D ze-Animation zesitayela esihlukile

Kukhona izithombe ezinhle - bese kukhona izithombe ezikuxosha kakhulu emanzini okuyingqayizivele ethatha isitayela, umbono, nokunyakaza. Abanye babo basebenzisa amaqhinga amancane enza umehluko ongcolile; abanye basebenzisa amasu angacabangi okucabanga futhi izindlela ezintsha ezithinta izithombe ezingeni eliphelele ngokuphelele. Ngakho ungazama kanjani ukuzamazama izithombe zakho nokudala lolohlobo lomphumela wokubheka amehlo?

Sebenzisa i-Color Line Art

Lokhu kwakunzima kunoma yiziphi izithombe ezivamile, kodwa nge-2D izithombe zekhompuyutha kulula ukwenza izinkomba ngemibala ngaphandle komnyama omnyama. Ungase ufune ukusebenzisa umbala obala obala ubuciko bomugqa ohambisane nezindawo zenyama, noma uhlaka oluhlaza okwesibhakabhaka ekhanda elihlaza okwesibhakabhaka. Lokhu kudala ukubukeka okulula, okuhlangene kakhulu kwe-animation, ukuze kube yingxenye engaphezulu engemuva kwesizinda futhi kudala ukubukeka okufana nokubukeka kwesithombe. Isibonelo, buka umphumela wokuphela wesifundo sami ekubuyiseleni ubuciko bomugqa ocacile ku-Flash (futhi ingxenye yokwakha ithoni nge imibala ehlukene yemigqa). Cishe zonke izindawo, ngasebenzisa imigqa enemibala ukuhlanganisa ubuciko ndawonye ngokushelela kahle.

Dlala Ngezingxenyana Nokusondeza Ku-Effect Dramatic

Iningi lezingqikithi zisebenzisa izingqikithi zesimo esenza ukuba zibukeke njengomdlalo wevidiyo ovulekile. Lokhu akusibi ngempela, kodwa akuvezi kahle. Asikho isizathu sangempela sokuvumelanisa nesitayela ngaso sonke isikhathi, futhi uma wenza ukuhlakanipha kwama-angles, umbono, nokusondeza, ungakha imiphumela emangalisayo eqinisa isimo sezithombe zakho eziphathekayo. Isibonelo, uma umlingisi ehambisa umbukiso omkhulu, sebenzisa umbono wangaphambili - kodwa ngesigamu somuntu wesigqebhe unqunywe emaphethelweni esibuko, bese kusale konke kugcwaliswe ngumnyama (noma ngisho nangomunye umdwebo obonisa ukuthi yini ' re ukukhuluma ngakho). Kudala ukuzwa okubuhlungu, okubuhlungu, ngeso elilodwa lomlingiswa eligxile kuwe. Enye indlela ukusondeza kuphela emlonyeni wabo, ukuze yonke imizwelo ikhonjiswe ngokuvinjelwa komlomo nezwi lezwi. Ungasebenzisa ama-angles aphikisiwe ukuze ubonise ukudideka komlingisi obheka izenzakalo, ama-angles aphakeme aphezulu ukuze enze ukuzithemba, noma umbono wokunyanyisa kusuka ezingxenyeni eziphansi ukwenza umuntu avele eboleka, enkulu kunokuphila.

Umkhawulo owodwa kulokho ongakwenza lapha ingqondo yakho.

Sebenzisa ama-Animation Tricks 2.5D

I-2.5D imidwebo yezithombe ezihambisana nomugqa phakathi kwe-2D ne-3D izithombe, futhi zidala umqondo wokubheka ukujula. Lokhu kungabandakanya noma yini ekusunguleni umbono wesimo se-3D ngokusebenzisa izithunzi zamagugu ukwakha umbono ongamanga nomqondo wezintathu-ntathu usebenzisa amacebo amancane enza ukuba izinhlamvu zakho nezinto zivele zikwazi ukuhlala isikhala se-3D esikhundleni sekhasi eliphambene (njengokushintsha Umbono on the head turn up ukuze ikhanda lomlingisi kubonakale sengathi iyindilinga, esikhundleni sokuzungeza).

Yiba Ngaphandle Kwama-design Your Characters

Awudingi ukusebenzisa izilinganiso eziphelele, noma isitayela se-toxic classic. Yenza okuhlukile. Imiklamo yezinhlamvu ziyingxenye enkulu yalokho okwenza izithombe zivelele kunoma yini enye, futhi uma izinhlamvu zakho zihlukile, izithombe zakho zizogxila ezingqondweni zabantu. Isibonelo esisodwa esibangekayo ngu-2D kusukela eqenjini laseGorillaz; Izakhelo zakhe ezingenalutho, ezingenalutho ezingenakulinganiswa futhi zikhunjulwe ngokuphelele, futhi naphezu kokungenawo ama-eyeballs usakhuluma ngezithombe eziningi. Ungaphinda ubheke izitayela ezifana nalawo e-show Winx Club: isikhathi eside futhi sinomqondo ojulile, ulingisa imidwebo yezakhiwo zefashini. Yilabo abaphula imithetho kanye nokungahambisani nomhlangano okwenza ubeke futhi uthathe ukubukeka okwesibili - ngakho ungesabi ukwenza okuthile okuhlukile kancane encwadini.

Thatha Ukuqhathaniswa Kwenu Kwenziwe Emisha Eningi

I-animation iphathelene nokuqhathanisa - usebenzisa u-sikwashi nokwelula, ukugqweba, ukulindela, ukukhanga , nezinye izinkomba ukudweba ababukeli abe yinto engokoqobo kuneqiniso. Izithombe kufanele zihambe ezinkulu noma zihambe ekhaya; uma bezama ukudlulisa imizwelo nesenzo besebenzisa izinkulumo namaqiniso abonakalayo, baqeda ukuwa phansi ngezizathu eziningi, okuwukuthi abanakho ulimi lomzimba nezinye izici ukuthi abantu bangempela kufanele basekele izinkulumo zabo kanye nezinkulumo zabo. Ngenkathi ukuqhathaniswa kungokwemvelo ku-animation, ungathatha eyakho ezingeni elilandelayo futhi uphume ngokuphelele ekukhuliseni izithombe zakho kuze kube yilapho kufana ne-sledgehammer ebusweni. Uke wambona i-FLCL? Yebo, lowo uyokuchoboza ikhanda ngekhanda layo bese uqhubeka ekukhahlela uze ungakwazi ukuvuka.

Hlanganisa ama-Mediums

Asisanda kuvalelwa ku-2D noma ku-3D ngokuqinile. Ungakwazi ukuxuba ama-mediums nezindlela ngezindlela eziningi ozifunayo, kungakhathaliseki ukuthi wenza umlingiswa we-2D uhambela isizinda ngokuphelele se-3D noma ukudweba ubuciko be-2D kumabomu e-animated e-3D. Ungakwazi ngisho ukuxuba ama-mediums ngokujoyina ama-animation wesithombe esenziwe ngezandla ngezandla nge-Flash animation umsebenzi, noma ukuletha imidwebo eningiliziwe evela ku-Photoshop ukuze usebenzise izinyathelo ezimbalwa zokuyihambisa. Hlanganisa ubuchwepheshe bakho ngezindlela ezihlukile ukwenza isitayela sakho sihluke ngempela.

Kunamathani ezinye izindlela zokwenza ngempela izithombe zakho nezitayela zakho zivele. Into enkulu kakhulu? Vumela uzicabange ngokuhlukile. Ungafani nje ukukopisha lokho okubonayo abanye abantu abakwenzayo. Zama izinto ezintsha, futhi uma bhomu, zama enye into. Lezi zeluleko zihloselwe ukukunikeza imibono, futhi wenze njengesihlahla sokusiza ukuze sikusize endleleni efanele. Shintsha umhlaba wakho uphelele phansi, ubone ukuthi izinto zibukeka kanjani zivela khona ... bese uzifakela ngendlela abantu abangasoze bazikhohlwa.