Ukupaka imidlalweni yevidiyo ngokuphambanisa ama-movie

Ukudala izithombe zemidlalo yevidiyo kuhluke kakhulu ekudaleni izithombe ze-movie. Umehluko omkhulu wukuthi i-movie isho ukuthi nje kufanele ibhekwe , kanti inhloso yemidlalo yevidiyo kufanele ihlanganyele . Ngenxa yalesi sizathu, ukudlala imidlalo yamavidiyo kungaba nzima kunokuba udlale imidlalo yamavidiyo; Kodwa-ke, lesi sizathu kuphela ukukhiqiza okubanzi phakathi kwalezi zinhlobo ezimbili.

Imvelo

Ukuze uqale, izindawo ze-3D zama-movie akudingeki ukuba ziphelele njengezindawo ze-3D zemidlalo yevidiyo. Ema-movie, abaculi kufanele bakhathazeke kuphela ngalokho okuzoba khona esikrinini emkhakheni wombono; lokhu kungadinga ukufanekisela "igumbi" eligcwele, noma nje ohlangothini lwalo oluzoba esibukweni. Futhi, ngoba lokhu kuyisithombe esingaxhunyiwe, akudingeki sikhathazeke ngokwenza izinto eziningi ezihlukene zemvelo. Emidlalweni yevidiyo ye-3D, noma kunjalo, izindawo kufanele zisebenze ezingeni eligcwele le-360 degree; Ngokungajwayelekile uyodlala umdlalo lapho umbono wakho jikelele noma ukubuka komuntu wokuqala komuntu akubandakanyi uhla olugcwele lokuhamba. Ungacabanga ukuthi udweba uhlamvu lwakho kuphela ukuthi ubhekane nesikhala, isikhala esimnyama? Kungabhubhisa ngokuphelele umuzwa wokuzilolonga emdlalweni.

Ezimweni eziningi, izindawo kufanele nazo zixhunyaniswe (kuze kube sezingeni elithile). Uma uhamba ukusuka ekamelweni kuya ekamelweni kwendawo yokudlala umdlalo lapho ungabona khona kusuka egumbini elilodwa kuya kwesilandelayo, lelo gumbi lingcono lapho. Yize lokhu kuyiqiniso ngezinye izindlela kuma-movie kanye (uma umnyango ovulekile uyingxenye yemvelo, kufanele kube khona into ebonakalayo ngakolunye uhlangothi lomnyango), kunezindlela zokuzungezela endaweni ye-movie; isithombe esitelele singabekwa emvelweni ukudala ukukholelwa ukuthi kunokuthile okungaphezu komnyango. Lokho ngeke kusebenze kumdlalo wevidiyo, noma kunjalo, ngenxa yenkululeko yokuhamba evunyelwe; isithombe esicacile ngeke sikholwe kuwo wonke amazinga, ngakho-ke kwenza kube lula ukuqhubeka nokwakha imvelo ehlangene njengoba kudingekile.

Ukulinganiselwa Emandleni Ekhonsoli atholakalayo

Amageyimu futhi anomkhawulo wokuthi ama-movie ajwayelekile awabhekene nawo: amandla we-injini yokuhlinzeka kukhonsoli yemidlalo. Ungase ungaboni lokhu, kodwa njengoba uhamba ngomdlalo, injini yokunikela ihlale idala ukukhipha ngokusekelwe engxenyeni yekhamera ikulandela, idatha yomlingisi, kanye nezimo zemvelo ezifakiwe emdlalweni. Kucishe kufane nokwenza ukukhishwa kwe-digital kuvidiyo uma udala izithombe, kodwa ngokuhlukile okubaluleke kakhulu: okukhiphayo kwedokhumenti kufanele kuhambisane nokufaka kwakho futhi ukwazi ukunikela ngokusheshisa njengoba uguqulela imibhalo efakiwe nge-input input. Yingakho imidlalo eminingi inezinhlobonhlobo zemininingwane yemodeli.

Ukusebenzisa imidlalo ye-Final Fantasy (VII no-up, ye-PSX ne-PS2) njengesibonelo: kunamazinga amathathu emininingwane yemodeli emidlalweni yokugcina ye-Fantasy, kusukela ephansi kakhulu-eningiliziwe, ekhonjiwe kakhulu "ephezulu kakhulu" (encane, onobukhulu bomntwana, ama-over-toonified) asetshenziswa kumabalazwe womhlaba, kumamodeli ajwayelekile, ajwayelekile, kodwa aphansi kakhulu asetshenziselwa izigcawu zokulwa, ekugcineni amamodeli anemininingwane eminingi, abushelelezi asetshenziselwa izigcawu ezingabambiswanga ze-movie . Amamodeli adlalwayo angatholakali kakhulu ngoba injini yokunikeza i-console yokudlala ayinalo uhlobo lwamandla ethathayo ukunikeza imininingwane ephelele kubalingiswa nendawo ezisekelweni-ngesakhiwo, ngokuguquguquka okungaphenduliwe nezinguquko ezingalindelekile. Lokhu kunqamuleka akubonakali kuma-movie; kuyilapho ngezikhathi ezithile amamodeli we-movie ngokugcwele-okuningiliziwe "azokwehliswa" kancane ukuze agweme ukungena amahora angu-200 okunikeza isikhathi seminithi emihlanu yezingqikithi, ama-animator aphakathi kwevaysi asebenza isikhathi esengeziwe sokuvula futhi angakwazi ukunikeza uhlaka olulodwa lobuhlungu ngesikhathi sokukhiqiza umphumela wokugcina.

Ukusetshenziswa kwekhwalithi ezwakalayo nomsindo

Izinkinga zokubuyisela isikhathi sangempela futhi kungani imidlalo eminingi ngaphambi kwezingqimba ezilandelayo-gen zigweme ukwengeza umsindo ngaphandle kokuhlelwa komculo ngemuva kokuphinda ifomethi ye-MIDI noma ye-WAV; Ukwengeza amagama kuya ezintweni ngaphandle kwegama elithi "isilo" umsindo kuzodla kathathu noma kabili ukucindezela ekukhiqizeni izinjini, futhi kwehlisa umdlalo phansi nakakhulu. Nakulokhu, lokhu kunqamuleka akubonakali kuma-movie, lapho inkulumo nemiphumela ehlukahlukene yemisindo kuyadingeka khona umphumela jikelele; kodwa ngenxa yokuthi ama-movie awashiwo uhlaka-nge-frame njengoba ubheka, akudingeki ukusika izingcingo kumsindo.

Ukuhlela ukusebenzisana ngokumelene ne-Passive Viewing

Umehluko olandelayo ukukhumbula engqondweni yocingo lwezinhlelo ezifaka izithombe zegeyimu yevidiyo, ukusebenzisana, nokunikeza. Ngenxa yokuthi i-movie isetshenziselwe ukubhekwa kodwa ingaxhunywanga nayo, uhlelo olumisiwe luhlelwe kuphela ekukhiqizeni imiphumela ebonakalayo ngaphandle kokufaka okuvela kumsebenzisi; amamodeli akudingeki akwazi ukusabela ngokuhlelekile, ngoba abenzi lutho nakancane. Emidlalweni yevidiyo, zonke izenzo zilawulwa umsebenzisi; Ukulandelana kwezinyathelo kufanele kuhlelwe njengempendulo ezinkinobho ngabanye noma izinhlanganisela zezinkinobho; khona-ke izinto noma izimo ezikuyo imvelo kufanele zihlelwe ukuba "zizwele" ezenzweni zamehlo alawulwa ngumsebenzisi, ukuze zenze izinqubo zabo zokuhlelwa ezihleliwe ngesikhathi esifanele.

Isibonelo: uma udlala umdlalo onzima kakhulu, imodeli yesitha kufanele ihlelwe ukuthi ifake ukulandelana kokunyakaza "kokuhlaselwa" lapho uhla lwemikhakha ethile yomlingiswa wakho, ngaphezu kokuhlelwa ukufaka endaweni yokumlingiswa wakho. Imodeli yomlingiswa wakho ihlelwe ukuhamba ngezindlela ezithile bese unciphisa izibalo zomlingisi uma imodeli yesitha ihlangana nayo ngezindlela ezithile, kubangela "umonakalo"; Nokho, ngaphandle kokulimaza futhi mhlawumbe ufe, umlingiswa wakho awuphenduli uze ucindezele izinkinobho ezifanele ukuhlasela, ukuvikela, noma ukubuyela emuva. Uma kufanele uhlasele, lokhu kuqala ukulandelana kwesinye ukuhamba, futhi uma isikhali sakho noma enye indlela yokulwa ihlangana nomdwebo wesitha sika-sithandwa, lokho kuyasabela ngokulimaza nokunciphisa izibalo zayo ezibalulekile, noma mhlawumbe ukuhlehlisa ngaphambi kokuqala ukuhlasela kwayo okuhleliwe ukuziphatha.

I-AI vs. Motion Script

Izinjini ezahlukene ze-"intelligence engenzile" (AI) zakhiwe ezindaweni eziningi zokudlala ukusiza ukulawula ukuziphatha komdlalo we-game, futhi zenze kube "mnene"; Ngendlela yabo, amamodeli wegeyimu yevidiyo "ayaphila" kunamamodeli e-movie, ngoba asabela ekuthandweni kwamanye amafashoni futhi angakwazi ngisho nokufunda nokugcina ukuziphatha kwangaphambili kwimemori yegeyimu; Amamodeli we-movie, ngokuphambene, asinaso isidingo sokwenza lokho, ngoba enza kuphela iskripthi ngokuqondile, elawulwa yi-animators njengamaphupto amancane kakhulu.