Funda Ukuphazamiseka Phakathi Kwezithombe Zomdabu Neyekhamera

Ngezinye izikhathi kunzima ukutshela umehluko phakathi kwezindlela ze-animation

Kulula ukuchaza umehluko emkhatsini wezinkambiso zendabuko nekhompuyutha: Izithombe zendabuko zisebenzisa izindlela ezingabandakanyi amathuluzi edijithali, kanti izindlela zezithombe zekhompiyutha zisebenzisa-waziqagela- amakhompyutha . Enye indlela yokuhlukanisa lezi zinsuku ziyizinto ezibonakalayo; Izithombe zendabuko zisebenzisa izinto ezibonakalayo nemisebenzi, kuyilapho izithombe zekhomputha zisebenzisa izinto ezibonakalayo endaweni yedijithali.

I-Animation yendabuko ebizwa ngokuthi i-Animation yasekuqaleni

Izithombe ze-2D zesithombe se-cel ne-animation-motion animation zombili ziwela ngaphansi kwesigaba sezithombe zendabuko, nakuba bobabili bangasebenzisa izindlela zedijithali zokuqopha ekugcineni. Okubaluleke kakhulu indlela yokukhiqiza izithombe ngokwazo. I-Cel animation ihilela ukudweba ngesandla, ukufaka ngesandla, nokudweba ngezandla izinkulungwane zamafreyimu emaqenjini acacile aboniswa ngezithombe ezidwetshiwe futhi ezithombeni ngokulandelana okusheshayo, kuyilapho ukuma kwe-motion-motion kuhilela ukusebenza namamodeli angokwenyama nezinto ezithathwe kuhlaka olulodwa lwekhamera ngesikhathi.

Le ndlela yokuzandla idinga iqembu labaculi, ukuhlanza abaculi, abadwebi, abaqondisi, abaculi basemuva, nabadlali bekhamera, kanye nabaculi bezindaba bezinhlamvu ukuze babhale imibono yokuqala. Emiklamo emikhulu, isikhathi, umsebenzi, kanye nemishini ehilelekile kuphazamisa.

I-Animation yekhompyutha ishibhile futhi isheshe

Uma udlala ngokuskrini, usebenza ne-computer izithombe. Izithombe ze-3D zazakhela ngamakhompiyutha. Izithombe zekhompyutha zingaba yi-2D noma i-3D, kepha izithombe zekhompyutha ze-2D zivame ukungena ekusebenzeni kwendawo yokusebenzela yezithombe zendabuko, ukuletha ipeni nephepha kwimvelo yedijithali ukuze ubuyekeze imidwebo yokusebenza yezithombe ze-cartoon nezitayela. Izithombe zekhompyutha ze-3D zivame ukubandakanya i-hybrid yemisebenzi elandela ukusebenza kwemikhakha yendabuko eguqulelwe ukusebenza kwisikhala se-3D.

Izithombe zekhompyutha zususa isidingo samathuluzi amaningi engeziwe adingekayo ukudala izithombe; konke okudingayo ikhompyutha enezidingo ezanele zokwenza uhlelo lwe-2D noma ye-3D yesofthiwe yokukhetha kanye nabantu abanekhono abakwazi ukusebenzisa lelo software.

Kuye ngohlobo lwezinto ozithandayo, ngezinye izikhathi inqubo ingaba yikhompyutha ngokuphelele. Kwezinye izimo, njengezithombe eziningi ze-2D "imidwebo", umsebenzi wokubamba ngesandla usakadingeka, ngaphambi kokuthi uskenwe kwikhompyutha ukuze ube nombala futhi ulandelelwe ngamakhodi.

Izithombe zekhompyutha zingaphansi kakhulu kwemisebenzi-ejulile futhi engabizi kakhulu. Iza nomkhawulo omkhulu wephutha ngoba ungakwazi ukulungisa amaphutha kumafayela edijithali kuze kube nenani elithile lezinyathelo.

Ezimweni eziningi, kunzima ukuhlukanisa izithombe njengezingqayizivele noma ezinye, njengabaningi bezithombe ezithatha inqubo ye-hybrid lapho ezinye izingxenye ze-animation zikhiqizwa ngokusebenzisa izitayela zendabuko ngaphambi kokuthi ziqedwe noma zithuthukiswe ngokusebenzisa izindlela zedijithali.