Indlela Yokunikezela I-Glass Kwi-Maya ne-Ray mentental

Funda ukuthi Ungabonisa kanjani i-Glass ebonakalayo ebonakalayo nge-Mia_Material_X

Ngakho-ke, udinga ukunikeza ingilazi ngesiMaya futhi ungazi ukuthi ungaqala kuphi. Uma usanda kumama wama-Maya futhi ungenalo ulwazi oluningi usebenzisa i-plugin ye-Mental Ray renderer , umfutho wakho wokuqala kungenzeka ukuthi uthathe impahla ejwayelekile ye-Blinn bese uvala ukukhanya kuze kube yilapho kucacile.

Lokhu kungasebenza njenge-standport stand-in uma uvimbela isithombe sakho, kodwa ama-software we-Maya akusho ukuthi akufanelekile ukuhumusha okunembile ngokomzimba.

Ukwakha ingilazi, udinga ukusebenzisa i-Mental Ray shader ehlukahlukene ebizwa nge- mia_material_x .

Thola uMia_Material_X

Yenza ingilazi usebenzisa i-Mental Ray plug-in yamaMaya. ukuphoqa / Flickr

I-Mental Ray ye-Mental shader iyinethiwekhi yenethiwekhi enenhloso yonke eyenzelwe ukuba isisombululo esinembile cishe nganoma yisiphi isakhiwo esingenasimo ongacabanga ukuthi kufaka phakathi i-chrome, itshe, izinkuni, ingilazi ne-ceramic tile.

I-node mia_material_x kufanele yenze isisekelo cishe cishe yonke impahla oyakhayo kumaMaya, ngaphandle kwamakhanda esikhumba.

Ukuze uthole i-mia_material_x, chofoza iwindi le- Hypershade > I- Ray Ray > Izinto zokusebenza > mia_material_x .

I-shade ye-MIA evamile iyimpunga engathathi hlangothi ngokugqamile okucacile okucacile.

Yenza ngokwezifiso impahla ye-Mia

Hlela isimo sokuhlola ngesigcawu esiyisisekelo se-geometry kanye nokukhanya kwe-studio elula ukuze usebenze ngenqubo yokubeka imingcele e-Ray mentental.

I-mia material inezinhlobo eziningi zokhetho. Ezinye zazo zizoba zibalulekile kuwe, kodwa eziningi zazo ungazinaki. Ukufika engqungqutheleni yezingilazi ezilula kuyinto elula-izinto ziqala ukuthobeka uma udinga ukugcwalisa ingilazi ngeketshezi.

Ukuphumelela kwakho ekunikeni ingilazi kuncike ekutheni ubeka kahle imingcele eminingi: Ukusakaza, Ukuqhathanisa, Ukucubungula, Ukucacisa, kanye neFresnel Effect.

Ukusabalalisa i-Parameter

Udala ingilazi engenambala, ecacile, ngakho-ke umsebenzi kuThabhu lokusabalalisa ngokucacile. Ukukhanya okusabalalisa kunika ifomu umbala wombala. Ngenxa yokuthi ingilazi kulesi sibonelo icacile, awudingi ukucabangela okusabalalayo kumthunzi. Ngaphansi kwethebhu ehlukanayo, shintsha inani le-slider yesisindo kuya ku-zero.

Ukunciphisa

Ithebhu ye- Refraction yilapho usebenzelana khona nokubonakala kwezinto ezibonakalayo ezibukweni.

Into yokuqala okudingeka uyilungise yinkomba yepharamitha yokuqhaqhazela, ehambisana nenani eliqondile elithile lezwe langempela lemikhuba yokuqhaqhazela ekhona kuyo yonke indawo ebonakalayo evulekile.

Uma ufaka phezu kwethebhu ye-Refraction ithebhu, uhlu oluthile lwamagugu alinganiselwayo wezinto ezihlukile ezivela phezulu. Amanzi anesibonakaliso sokuqhaqhaza esungeze 1.3. Ingilazi yesikrini ine-real-index index of refraction cishe cishe 1.52. Setha inkomba yokukhishwa kwe-1.52.

Into yokugcina okudingeka uyibeke kuthebhu yokuqhaqhazela iwuphawu lokubonakala . Udala i-glass shader ebonakalayo ngokugcwele, ngakho-ke wabeka inani lokubala elibonakalayo ku-1.

Ukuzindla

Ithebhu yokuzindla inquma ukuthi imvelo yengilazi ibonakala kangakanani ekuhumusheni kokugcina. Ngisho noma kucacile, ingilazi kufanele ibe nenani eliphakeme lokugcoba nokucabangela.

Shiya inani le- glossiness ku-1.0 futhi ushintshe ukubonakaliswa kokubaluleka endaweni ethile phakathi kuka-0.8 no-1 . Ukuzithoba kancane kancane kulungile lapha kuye ngokubukeka okufunayo esithombeni sakho sokugcina, kodwa inani lokubonakaliswa akufanele liwehlise ngezansi kwe-0.8.

Okucacile

Uma wenza ukuhlolwa okunikezwayo kuleli phuzu, uzobona ukuthi ususondele ekubeni nesilazi ebukeka kahle, kodwa kusekhona izimfanelo ezimbili okudingeka wazi ngazo.

Uma uqhathanisa umphumela wakho wamanje ngeglasi langempela-ingilazi, uzobona ukuthi indawo okwamanje imatasatasa kakhulu ukuthi ingabizwa ingokoqobo. Okwamanje i-mia_material ibonisa imvelo, enhle, kodwa futhi ihlanganisa imibono ecacile esekelwe ekucabangeni, okungalungile.

Okuvelele okucacile kuyisabelo esivela ezinsukwini zangaphambilini ze-CG lapho kucatshangelwa ukucabangela okukhanyayo. Kusengumphumela obalulekile ku-CG ukuvuvukala, kodwa kulokhu, kukunikeza imiphumela engokoqobo engokoqobo ongathanda ukuyibona. Ufuna ukugcina imvelo ebonakalayo kodwa ulahlekelwe amaphuzu avelele ahlobene nawo okwamanje aboniswa phezulu kwi-renders.

Thola isici se- Balance esicacisiwe ngaphansi kwethebhu eyithuthukile bese uyibeka ku-zero.

I-Fresnel Effect

Manje ubuso bebubuko bubukeka ngendlela ebonakalayo uma empeleni kufanele ubone amaphuzu avelele phansi lapho ingilazi ibhekene nekhamera kanye nokugqama okuqine kakhulu emaphethelweni lapho ingilazi ihamba khona. Lokhu kubizwa ngokuthi umphumela weFresnel.

Ngenxa yokuthi umphumela we-Fresnel uyinto evamile, i-mia_material inekhwalithi ye-Fresnel eyakhelwe kuyo. Konke okumele ukwenze ukuyivula.

Vula ithebhu ye-BRDF (mfushane yeBidirectional Reflectance Distribution Function) ku-window yezinto ezibonakalayo, bese uhlola ibhokisi elibhaliwe Sebenzisa i-Fresnel Reflection.

Kufanele ubone ukuguqulwa komphumela kancane kancane.

Isiphetho

I-mia_material_x ine-preset yeglasi ebizwa ngokuthi ingilazi eqinile esiseduze ne-shader ovele wadala. Eqinisweni, kuseduze kangangokuthi cishe kulungile ngokwanele kwezidingo zakho eziningi.

Kuhle ngaso sonke isikhathi ukwazi ukuthi kwenziwa kanjani okuthile, noma kunjalo. Ngokudala u-shader ngokwakho, ufunda ukuthi yiziphi izimfanelo ezithinta izici ezihlukahlukene zomthunzi, ngakho-ke ukwazi ukwenza kangcono ukuthanda kwakho esikhathini esizayo noma ukudala ukuhlukahluka kuyo ngemiphumela ehlukile.

Lokho kusho ukuthi, uma ufuna ukusebenzisa isilungiselelo seglasi, vula uvule iwindi lezinto ezibonakalayo ze-mia_material_x, ubambe inkinobho ehleliwe ekhoneni elingakwesokudla lewindi bese uya egumbini eliqinile > Faka esikhundleni.