Isofthiwe yesimo se-3D ikhiqiza imiphumela emithathu yedijithali
Uke wabona imiphumela ye-3D imodeli kuma-movie, izithombe, nemidlalo yevidiyo egcwele izidalwa ezingezona zezwe-nezakhi.
Imodeli ye-3D yinkqubo yokudala ukumelelwa kwe- 3D kwanoma iyiphi indawo noma into ngokuphatha amapoloni, imiphetho, kanye nama-vertic esiteshini se-3D esimisiwe. Ukufometha kwe-3D kungatholakala ngokuzenzekelayo nge-software ekhethekile yokukhiqiza i-3D evumela ukuthi umculi akhiqize futhi asule ama- polygonal surface noma ngokuskena izinto zezwe zangempela zibe yiqoqo lamaphuzu wedatha angasetshenziswa ukumela into yezinombolo.
Indlela Ukufaniswa Kwe-3D Okusetshenziswa Ngayo
Imodeli ye-3D isetshenziswe emikhakheni eminingi, kubandakanya ubunjiniyela, izakhiwo, ukuzijabulisa, ifilimu, imiphumela ekhethekile, ukuthuthukiswa kwegeyimu, nokukhangisa kwezebhizinisi.
Isibonelo esithandwayo sobuchwepheshe be-3D sisebenzisa kuwo izithombe ezinkulu zokunyakaza. Cabanga nje ngesimo sefilimu "Avatar," i-movie ka-2009 evela kumqondisi uJacob Cameron. Le filimu yasisiza ukuguqula imboni ye-3D uma isetshenziselwa imiqondo eminingi ye-3D modeling ukudala iplanethi ye-movie Pandora.
I-curve yokufunda
Imodeli ye-3D iyamnandi kepha kunzima. Ngokungafani nezinkambu eziningi zemifanekiso, ukufaniswa kwe-3D kudinga i-curve yokufunda ejulile nesofthiwe eyinkimbinkimbi. Abaqalayo ku-3D bangasuswa ngesikhathi okudingekayo ukuze baqaphele imodeli ye-3D, kodwa, ngokubekezela, bangakwazi ukuvula izithombe, ukuguqulwa kwesakhiwo, kanye nehluzo zegeyimu yevidiyo ngesikhathi esithile. Kungenzeka ukuthi isofthiwe oyikhethayo ukuyisebenzisa iza nenzuzo yokufundiswa kwe-inthanethi noma amakilasi okufundisa. Sebenzisa ngokunenzuzo lezi zinsiza ukuze ugijimise nge-software ne-3D modeling.
I-3D Modeling Software
Isofthiwe yesimo se-3D ikuvumela ukuklama imodeli eyisisekelo ye-3D yabalingiswa noma izinto. Izinhlelo ezigcwele-wonke zihlinzeka ngamathuluzi okudingayo ukuze wenze inyama yakho ibe yinkimbinkimbi ngemininingwane engokoqobo. Kunezinhlelo eziningi zesofthiwe ye-3D yokufanekisa emakethe. Phakathi kwezilinganiso eziphakeme kakhulu kubhalwe lapha:
- I-AutoCAD yenza i-3D isikhathi eside ngaphambi kokuthi idume. Lolu hlelo lokusebenza lwezentengiselwano lwezebhizinisi luye lwaba khona kusukela ngo-1982 futhi lubhekwa njengezinga legolide labakhi abaningi. Itholakala kuma-Windows operating systems kanye nama-Mac.
- I-ZBrush esuka ku-Pixologic ihlanganisa amasu okudweba ngobumba kwisofthiwe yayo yezinga eliphezulu. Le nqubo ithatha amahora amaningi ukuze iqondise kahle, ngakho-ke akunconywa ngabaqalayo ku-3D design. Abathuthukisi abafanayo bakhiqiza i- Sculptris , efana nesicelo sokufanisa se-3D esilula, kodwa esilula, esingaqala mahhala , esingaqala ukuklama ama- 3D angase azame kuqala.
- I-3DS Max kusuka ku-Autodesk iyathandwa nabathuthukisi begeyimu yevidiyo kanye nemiphumela yokubuka abaculi. Nakuba isofthiwe ingakwazi ukusingatha izithombe nama-engineering, lezo zici zidinga ukuqeqeshwa okubanzi ukuze zikwazi kahle. I-3DS Max isebenza nge-Windows.
- I-SketchUp uhlelo lwe-3D lwabaqambi abanolwazi oluthile lwe-3D modeling. I-SketchUp igxile ezakhiweni zobungcweti futhi isetshenziselwa ukubuka izakhiwo, ukuhlelwa ngaphakathi, ukuhlelwa kwedolobha, ubunjiniyela kanye nokwakhiwa. Itholakala kuhlelo lwe-Windows ne-MacOS.
- I-Blender iyisofthiwe yokuhlunga i-3D evulekile yomthombo ovulekile owufanele ukudala amafilimu agcwele izithombe, imiphumela ebonakalayo, ubuciko, izinhlelo zokusebenza ezisebenzayo, namageyimu wevidiyo. Isebenza kumahlelo wokusebenza we-Windows, Mac, ne-Linux.