I-Polygonal 3D Modeling - Ibhokisi elivamile ne-Edge Modeling Workflows

Esihlokweni esandulele, sethule amasu ayisikhombisa okuyisisekelo e-3D asetshenziselwa imboni yamakhompiyutha yanamuhla. Ngesikhathi sibhala leso sihloko, saqaphela ukuthi izingxenye ebhokisini kanye nemikhawulo yezintambo zaziqala isikhathi eside kunalokho esikuhlosile.

Ekugcineni, sinqume ukuthi kungaba ngcono ukuphula iningi lalo lwazi ku-athikili ehlukile. Kulesi siqeshana, sizogxila kwamanye amathuluzi nezinqubo ezithile ezisetshenziselwa ukufanisa nge-polygonal 3D.

Ku- modeling ye-polygonal , umculi udala ukumelwa kwedijithali yento ye-3D enezingqimba zejometri ezakhiwe ubuso, emaphethelweni, nasemaceleni . Izimo ngokuvamile ziyi-quadrilateral noma i-triangular, futhi zakha ubuso be-3D model. Ngokusebenzisa amasu alandelayo, i-modeler iguqula ngokuzenzakalelayo imifino ye-3D yokuqala (ngokuvamile i-cube, isilinda noma i-sphere) ibe yindlela ephelele ye-3D:

01 ngo-04

I-Extrusion


I-Extrusion iyindlela yokwengeza i-geometry kwipolonidi eyimfihlo, futhi enye yamathuluzi oyinhloko oyisibonelo esetshenziswayo ukuqala ukudala imeshini.

Ngokusebenzisa i-extrusion i-modeler isebenzisa i-mesh ye-3D ngokuziqhayisa ubuso ngokwayo (ukudala indentation), noma ngokuxosha ubuso ngaphandle kwendawo ejwayelekile -i-vector eqondisa ngokuqondile ubuso obuningi be-polygonal.

Ukwandisa ubuso obunama-quadrilateral kudala ama-polygoni amane amasha ukuvula igebe phakathi kwesimo sawo sokuqala nokuphela. I-Extrusion ingaba nzima ukubona ngeso lengqondo ngaphandle kwesibonelo sokhonkolo:

02 ka 04

Ukuhlukanisa


Ukuhlukaniswa iziqephu kuyindlela yokwenza izibonelo zokufaka isinqumo se-polygonal kumodeli, ngokufanayo noma ngokukhetha. Ngenxa yokuthi imodeli ye-polygonal iqala ngokusuka kokunciphisa okuncane ngokubukeka ubuso obuncane kakhulu, cishe akunakwenzeka ukukhiqiza imodeli eqediwe ngaphandle okungenani ezinye zezinga lokuhlukaniswa iziqephu.

03 ka 04

Ama-Bevels noma ama-Chamfers


Uma uke waba khona eduze nobunjiniyela, ukuklanywa kwezimboni, noma amasimu okusebenza ngamapulangwe nhlobo, igama le- bevel lingase livele likubeke isisindo sakho.

Ngokuzenzakalelayo, imiphetho yesimo se-3D ibukhali kakhulu-isimo esingaze senzeke ezweni langempela. Bheka nxazonke. Ihlolwe ngokucophelela, cishe wonke amaqhinga ohlangane nawo azoba nehlobo oluthile lwe-taper noma elizungezile kuwo.

I-bevel noma i-chamfer ithatha lokhu kuhlaziywa, futhi isetshenziselwa ukunciphisa ukuhlukumeza kwemiphetho kumodeli we-3D:

04 ka 04

Ukuhlunga / Ukuhlela


Ebizwa nangokuthi "ukuxosha nokudonsa ama-vertices," amamodeli amaningi adinga amanye amazinga okuhlanzwa komuntu. Lapho ucwengisa imodeli, lo mculi uhambisa ama-vertices ngayinye eceleni kwe-x, y, noma i- axis ukuze uhleleke kahle.

Ukufaniswa okwanele kokulungiswa kungahle kubonakale emsebenzini womdwebi wendabuko: Lapho umdwebi esebenza, uqala ukuvala amafomu amakhulu okudweba, egxile ekujuleni kwenxenye yakhe. Khona-ke ubuyekeze isifunda ngasinye somdwebo "nge-brush rake" ukuze ahlolisise futhi ahlanganise imininingwane edingekayo.

Ukuhlunga imodeli ye-3D kufana kakhulu. Wonke ama-extrusion, i-bevel, i-edge-loop, noma ukuhlukaniswa iziqephu, ngokuvamile ihambisane okungenani kancane kokuhlanzwa kwe-vertex-nge-vertex.

Isiteji sokuhlenga singase sibe yinkimbinkimbi futhi mhlawumbe sidla amaphesenti angama-90 yesikhathi esiphelele umfaki-zimodeli uchitha ucezu. Kungase kuthathe amasekhondi angu-30 nje kuphela ukubeka i-loop enqenqemeni, noma ukukhipha i-extrusion, kodwa bekungeke kuzwakale kumuntu oyisibonelo ukuchitha amahora ukucubungula i-topology eseduze eseduze (ikakhulukazi ekuhloliseni okuphilayo, lapho izinguquko zomhlaba zibushelelezi futhi zicashile ).

Ukulungiswa kabusha ekugcineni kuyisinyathelo esithatha imodeli evela emsebenzini oqhubekayo ku-asethi esiphelile.