Ama-3D Model Components - Ama-Vertical, Edges, Polygons & Okuningi

I-Anatomy ye-3D Model

Amamodeli we-3D angenye yezinto ezibalulekile zokwakha zehluzo ze-3D. Ngaphandle kwabo,? Ngeke kube khona izithombe zekhompyutha-ayikho indaba ye-Toy , akukho Wall-E , ayikho i-green ogre enkulu.

Ngeke kube khona imidlalo ye-3D, okusho ukuthi asikaze sihlole i-Hyrule ku- Ocarina ye-Time , futhi uMphathi oyiNhloko wayengakaze ku-Halo. Ngeke kube khona ama-movie e- Transformers (okungenani indlela esibaziyo ngayo namuhla), futhi izimakethe zezimoto azikwazanga ukubukeka okufana nale.

Yonke into, umlingiswa, kanye nemvelo, kuzo zonke i-movie ye-animated movie noma i-3D video game, inamamodeli we-3D. Ngakho yebo, zibaluleke kakhulu emhlabeni we-CG.

Iyini i-3D Model?

I-3D Model imidwebo yezibalo kwanoma yiluphi uhlobo lwesithathu (lwangempela noma olucatshangwayo) endaweni yesofthiwe ye-3D. Ngokungafani nesithombe se-2D, amamodeli we-3D angabonwa ku-suites ezikhethekile zesofthiwe kusuka kunoma yikuphi ukuma, futhi angahlelwa, aguquke, noma aguqule ngokukhululekile. Inqubo yokudala nokwakha imodeli ye-3D ibizwa ngokuthi i-3d modeling.

Izinhlobo zamaModeli we-3D

Kunezinhlobo ezimbili eziyinhloko zezithombe ze-3D ezisetshenziselwa imbonini yefilimu nemidlalo, umehluko obonakala kunazo zonke ukhona endleleni adala ngayo futhi asebenziselwe (kukhona umehluko ematheksthini aphansi, kodwa lokho akubalulekile nakakhulu ekupheleni -user).

  1. I-NURBS Ingqikithi: I-B-spline engaqondakali efana ne-B-spline, noma indawo ye-NURBS iyimodeli ebusayo ebusweni eyenziwe ngokusebenzisa i-currents Bezier (njenge-3D version ye-MS Paint ipeni yamathuluzi). Ukwakha ubuso be-NURBS, umculi udonsela ama-curve amabili noma ngaphezulu endaweni ye-3D, engasetshenziswa ngokuphatha okuhambayo okubizwa ngokuthi ama-vertices (ama-CVs) okuhambisana ne-x, y, noma i-axis.
    1. Uhlelo lokusebenza lwesofthiwe luchaza isikhala esiphakathi kwamagundane bese kudala umshini obushelelezi phakathi kwabo. Izakhiwo ze-NURBS zinenani eliphakeme kakhulu lokucacisa izibalo futhi ngaleyo ndlela zivame ukusetshenziselwa ukufanekisela ubunjiniyela kanye nomklamo wezimoto. ???
  2. I-Polygonal Model: Amamodeli we-polygon noma "meshes" njengoba ebizwa njalo, iyindlela ejwayelekile kunazo zonke ye-3D imodeli etholakala embonini yefilimu, ifilimu, nemidlalo, futhi iyoba uhlobo oluthile esizogxila kulo konke okushiwo.

Izingxenye zesibonelo sePolygon

Ngokuhleleka kahle, ama-polgoni angamahlangothi amane (ama- quads -okujwayelekile kumlingisi / ukuhlelwa kwemvelo) noma emaceleni amathathu (ama- tris asetshenziswe ngokujwayelekile ekufaniseni imidwebo yemidlalo). Abalingisi abalungile balwela ukusebenza kahle nokuhleleka, bezama ukugcina izibalo ze-polygon njengento encane ngangokunokwenzeka ngesimo esihlosiwe.
Inombolo yamapoloni angama- poly-count , kuthiwa yi- poly-count , kanti isibalo se- polygon sibizwa ngokuthi isinqumo . Izithombe ezinhle kakhulu ze-3D zinezixazululo eziphezulu? lapho kuningi imininingwane edingekayo - njengezandla noma ubuso bomlingiswa, nesinqumo esincane ezindaweni eziphansi zedatha. Ngokujwayelekile, ukuphakama okuphelele kwesimodeli, kukhanyela kuzovela ekuhumusheni kokugcina. Izindwangu ezisezingeni eliphansi zibukeka i-boxy (khumbula i- Mario 64 ?).
Amamodeli we-polygon afana kakhulu namajamo wejomethri owake wawafunda esikoleni esiphakathi. Njenge-cube ye-geometric eyisisekelo, izinhlobo ze-3D polygonal ziqukethe ubuso, emaphethelweni, kanye nama-vertices .
Eqinisweni, izinhlobonhlobo ze-3D eziyinkimbinkimbi ziqala njengendlela elula yejometri, njenge-cube, i-sphere, noma i-cylinder. Lezi zakhiwo eziyisisekelo ze-3D zibizwa ngokuthi yizinto eziyinhloko . Ama-primitives angahle ahlelwe, ahlotshwe futhi aqondiswe kunoma iyiphi into umculi ozama ukuyidala (njengokungathi singathanda ukungena emininingwaneni, sizomboza inqubo ye-modeling ye-3D kusihloko esihlukile).

Kukhona ingxenye eyodwa yezithombe ze-3D ezizodinga ukubhekana nazo:

Ama-Textures nama-Shaders

Ngaphandle kwemidwebo nama-shaders, imodeli ye-3D ngeke ibonakale iningi. Empeleni, ngeke ukwazi ukukubona nhlobo. Nakuba ama-texture nama-shaders awenzi lutho ngokuma kwe-model ye-3D, banakho konke okwenziwe ngokubukeka kwayo okubonakalayo.

Ukubhala nge-text and shading kuyisici esibalulekile sephayiphi yekhompiyutha yekhompiyutha , futhi ukubhala kahle ngokubhala amanethiwekhi omthunzi noma ukuthuthukisa amabalazwe okuthungwa kuyisipesheli ngokwakho. Ama-texture nama-artists abafisa kakhulu asisiza kakhulu ekubukeni jikelele kwefilimu noma isithombe njengabafanisi noma ama-animators.

Uyenzile!

Ngithemba, okwamanje, uyazi okuningi mayelana namamodeli we-3D nezici zawo eziyinhloko. Ngaphakathi kwawo, amamodeli we-3D alula nje ukubunjwa kwejometri namakhulu ezincane zobuso be-polygonal. Ngenkathi, akungabazeki ukuthi ujabule ukufunda ngezibonelo ze-3D, kungcono nakakhulu ukuzenza ngokwakho.