I-3D ichazwe - Iyini i-3D?

I-3D Computer Graphics, ifilimu, ne-All Import Z-Axis ebalulekile

Ukuhlola ihluzo zekhompyutha ye-3D okokuqala, kungakhathaliseki ukuthi unentshisekelo kwifilimu ye-3D, imiphumela ebonakalayo ye- 3D, noma ukukhiqizwa kwe-animation kanye / noma imidlalo yevidiyo? Lesi isingeniso esibanzi ku-3D, ngakho sizochaza leli gama ngomqondo jikelele, uchaze ukuthi lihlobene kanjani nezinsiza kanye nezihloko ezikuleli sayithi, futhi ikunike umbono wokuthi ungabheka kuphi olunye ulwazi.

Ngakho, Kuyini i-3D?

Ngencazelo ebanzi yeli gama, i-3D ingachaza noma iyiphi into eyenzeka ohlelweni lokuxhumanisa lwe-Cartesian e-axis amathathu. Uma lokho kuzwakalisa i-tad yobuchwepheshe, ungesabi - sizokusula ngokushesha.

I-Cartesian system coordinate system iyindlela elula yokuchaza izixhumi ze-X ne-Y sonke esizijwayele kusukela geometry esikoleni esiphakeme (cabanga iphepha legrafu).

Uyakhumbula ukwenza amancane amashadi kanye namashadi nge-X axis enqamule, futhi i-Y axis ibe mpo, kunjalo? Izinto zifana kakhulu ezweni le-3D, ngokuhlukile - kukhona i-axis yesithathu: Z, emele ukujula .

Ngakho ngencazelo, noma yikuphi into engaboniswa ohlelweni lwe-axis amathathu i-3D. Lona akuyona indaba yonke, yebo.

I-3D kuhlobene Nezithombe zekhompyutha

Kungenzeka ukuthi ufunda lokhu ngoba unesithakazelo esidlule esivela ku-3D njengoba kubhekiselwa embonini yekhamera yekhompyutha , okubandakanya ifilimu, ithelevishini, ukukhangisa, ubunjiniyela, nokuthuthukiswa kwegeyimu yevidiyo.

Amaphuzu ambalwa abalulekile kwihluzo zekhompyutha ze-3D:

Okuningi Ku-Z-Axis:

Kusukela i-Z-axis isici esibalulekile salesi sikhala se-3D, ake sihlolisise ukuthi yikuphi "iZ" okusho ngempela kwimvelo yesofthiwe ye-3D. Ukuxhumanisa kweZ kungasetshenziswa ukukala izinto ezine kuhluzo lwekhompyutha ye-3D:

  1. Ukujula kwezinto ngokusayizi . Njengalokhu, ama-5 amayunithi ahlukene, amayunithi angu-4 ubude, nama- 3 amayunithi ajulile .
  2. Indawo yento ngokuphathelene nomsuka. Imvelaphi kunoma yisiphi isici se-3D (0,0,0) nenani lesithathu ngokuvamile "Z". Kunamaphakheji amancane amancane e-3D asebenzisa i-Z njenge-axis eqondile, kodwa lezi zimo azivamile.
  3. Ibanga lento evela ku-ikhamera ekhonjisiwe , eyaziwa kwihluzo zekhompyutha njenge-z-depth. U-Z-Ukujula kuvame ukusetshenziswa ukusebenzisa ukujula kwemiphumela yasensimini ekukhiqizeni ngemuva, futhi kumageyimu wevidiyo usetshenziselwa ukulungiswa kwezinga lezinombolo.
  4. I-axis e-Z yokujikeleza . Isibonelo, ibhola eligeleza ikhamera lingasho ukuthi lijikeleza nge-Z-axis engalungile.

I-3D ekuhlobene nefilimu / ifilimu:

Igama elithi 3D lisho into ehluke ngokuphelele uma isetshenziselwa ukubhekisela kumabhayisikobho e-3D (uhlobo oludinga ukuthi ugqoke izibuko futhi wenze ukuthi ufuna ukuphuma bese uzama ukuthinta izinto eziphuma esikrinini). Amafilimu e-3D angakwazi futhi abe nesici se-3D ihluzo zekhompiyutha, kodwa kunezinhlobo eziningi zamafilimu adutshulwa, okungezona-CG asetshenziselwe ukuvuselelwa kwamuva kwe-3D cinema.

Isici esichazayo se "3D" njengoba sicabanga ngakho emidlalo yaseshashalazini (futhi manje eseshashalazini yasendlini ), ukuthi abenzi befilimu kumele basebenzise ezinye izindlela zokukhohlisa uhlelo lokubonwa komuntu zibe umbono wokungaqondakali wokujula.

Futhi lapho unakho!

Ngethemba ngaleli phuzu unolwazi oluthe xaxa mayelana ne-3D njengoba lihlobene nehluzo zekhompyutha nefilimu. Sifake izixhumanisi ezithile emzimbeni walesi sihloko, okuchaza ezinye zezinkulumo ezivezwe ngokujulile okukhulu.