01 ngo-04
I-Maya's User Interface (UI)
Siyakwamukela! Kuleli phuzu, sizocabanga ukuthi unqume ku-Autodesk Maya njenge-software yakho ye-3D yokuzikhethela futhi uyifake ngempumelelo kukhompyutha yakho. Uma ungenayo isofthiwe, yenza ukuthi ivele futhi ilande isilingo sezinsuku ezingu-30 ngokuqondile kusuka ku-Autodesk (okokugcina sizoyikhuluma). Konke kusethwe? Kuhle.
Qhubeka futhi uqalise inguqulo yakho yama-Maya. Lapho uthuli luhlala, kufanele ubuke esikrinini esibonakala ngokungafani nalokho okubonayo ngenhla.
Njengoba ubona, sibeke amakhemikhali ambalwa ukuze sikwazi ukujwayela:
- Ibhokisi lamathuluzi: Lezi zici eziningi zivumela ukuthi uguqule phakathi kwamathuluzi ahlukahlukene wokuphatha izinto. Hambisa, ulinganise, futhi ujikeleze kubaluleke kakhulu manje, kodwa bathole ukushisa ukuthi sizokwethula ngokushesha.
- Amamenyu namashalofu: Aphezu kwesikrini, uzothola wonke amamenyu we-Maya (kunezinqwaba). Kukhona izinto eziningi zokumboza lapha, ngakho-ke amamenyu azothola ukwelashwa okujulile kamuva.
- Ibhokisi lesiteshi / Isihleli Somhleli / Izilungiselelo Zethuluzi: Lesi sikhala sithathwe ngokuyinhloko ebhokisini lesiteshi lapho imingcele ye-geometry ingashintshwa khona. Ungakwazi ukudonsa amanye amawindi wokufaka lapha, ngokuvamile ngokuvamile umhleli wesakhiwo kanye nezilungiselelo zethuluzi.
- Iphaneli yokubuka: Iwindi elikhulu liyaziwa ngokuthi i-viewport noma iphaneli. I-viewport ibonisa zonke izimpahla zakho zesimo, futhi kuyoba lapho iningi lokuxhumana kwakho livela khona.
- Umhleli Wezendlalelo: Umhleli wezingqimba kukuvumela ukuthi ulawule izigcawu eziyinkimbinkimbi ngokunikezela izinethi zezinto ukuze uhlele izingqimba. Izendlalelo zikuvumela ukuba uhlole futhi ufihle amasethingi omodeli.
02 ka 04
Ukuzulazula i-Viewport
Manje ukuthi unomqondo wokuthi ubheke ini, cishe uzofuna ukufunda ukuthi ungayithola kanjani. Ukuhamba ku-Maya "ku-alt-centric," okusho nje ukuthi cishe konke ukunyakaza kwe-viewport kubhekene nesikhiye se-alt. Kubalulekile futhi ukuthi igundane lakho linenkinobho yegundane eliphakathi noma isondo lokupheqa.
Chofoza ngakwesobunxele ku-viewport enkulu ukuze uqiniseke ukuthi kusebenza, futhi sizogijima imiyalo emithathu evamile kakhulu yokuhamba:
- Inkinobho ye-Alt + Yobunxele Kwesobunxele: Ukugcina le nhlanganisela kuyokuvumela ukuba "uqhubekele" noma ujikeleze ikhamera eseduze ne-pivot ephakathi.
- Inkinobho ye-Alt + yesokudla ye-Mouse: "I-Dolly" noma uhambise ikhamera ngaphakathi nangaphandle. Lokhu kungabuye kufezwe ngesondo lomqulu wakho, kepha umyalo we-dolly uqondile kakhulu.
- I-Alt + Inkinobho Yomaphakathi Ephakathi: Ikuvumela ukuba ulandele ikhamera, uguqule i-viewport ngokuzenzekelayo noma ngokuqondile ngenkathi ugcina i-angle yokubuka njalo.
Ungase futhi ufinyelele isethi esandisiwe yamathuluzi ekhamera ngendlela elandelayo:
- Buka -> Amathuluzi ekhamera
Dlala nxazonke ngamathuluzi wekhamera bese uzizwa ngalokho abakwenzayo. Esikhathini esiningi uzobe usebenzisa i-alt-navigation, kodwa ngezikhathi ezithile ukunyakaza kwakho kwekhamera okuphambili kuzokusiza-ikakhulukazi uma uhlanganisa izithombe.
Khansela noma yimuphi ithuluzi nganoma isiphi isikhathi ngokucindezela q .
03 ka 04
Ukushintsha Phakathi kwamaPhaneli
Ngokuzenzakalelayo, ukubukwa kwe-Maya kubonisa umbono wesimo wesigcawu. Iphaneli lembono isebenzisa ikhamera esondelene kakhulu nombono womuntu, futhi ikuvumela ukuthi uhambe ngokukhululekile ngesimo sakho se-3D uphinde ubuke amamodeli akho kunoma iyiphi indawo.
Noma kunjalo, ikhamera yombono ingenye yezinketho eziningi ezitholakalayo kubasebenzisi bamaMaya. Nge-pointer yakho yegundane ehlelwe ku-viewport, cindezela bese ukhulula ibha yesikhala .
- Isikrini sakho kufanele sishintshe ekucushweni okufanekiselwe ngenhla. Okubonayo lapha kuyisakhiwo sephaneli seMaya, esinekhamera yokubuka kanye nemibono emithathu yokubhala: phezulu, phambili , nhlangothi .
- Isakhiwo sephaneli se-Maya senziwe ngokwezifiso ngokugcwele ngokusebenzisa imenyu echazwe ngokubomvu-nalawa mathuluzi ongayishintsha phakathi kwepaneli engu-4, iphaneli engu-3 , nephaneli eli- 2 (ukuphakama phezulu / phansi noma kwesobunxele / kwesokudla).
- Okokugcina, ukuze ukwandise noma yimaphi amapoli wesakhiwo amane, mane uhambisa igundane lakho ekubukweni ongathanda ukukwandisa futhi ushayele ibha yesikhala . Zama ukuguqula kusuka kumakheli wakho wephaneli amane kuzo zonke amakhamera ezitholakala ukuze uthole i-hang yale nqubo-uzoyisebenzisa okuningi.
04 ka 04
Ukushintsha ikhamela yePhaneli
Ungakwazi ukwenza ngokwezifiso ukuthi iyiphi ikhamera esetshenziswa kunoma iyiphi enye yamakhamera wesakhiwo. Ukusebenzisa imenyu yamaphaneli njengoba kucatshangwe ngenhla, ngingashintsha ikhamera yami yamanje kunoma yikuphi ukubuka okuqoshiwe, ukudala ikhamera yombono omusha, noma ukukhuphula amanye amawindi afana ne- hypergraph kanye ne- outliner (esizoyichaza kamuva).
Uma ucabanga ukuthi wazi kahle ubuciko bokubuka ukubuka kwe-port
Ngihlangabeze esigabeni esilandelayo lapho sizoxoxa ngokuphathwa kwefayela kanye nesakhiwo sephrojekthi . Ngiyazi ukuthi uzimisele ukuqala ukwenza i-3D, kodwa ugcine isifundo esisodwa! Ukwazi ukuhlela kahle iphrojekthi yakho kuzovimbela eziningi zezinsizwa esikhathini esizayo.