1889 - The Pre-History
- UFusajiro Yamauchi uthola uNintendo Koppai - inkampani yokudlala yaseJapane. Kamuva badonsa "Koppai" egameni futhi bavele baziwa ngokuthi yi- Nintendo .
1917
- Abazalwane u-Edwin Pridham noPeter L. Jensen bakha inkampani iMagnavox , ebizwa ngokuthi i-louppeer-coil.
1936
- I-Jukebox Umkhiqizi we-Seeburg Corporation ukhulula i- Seeburg Ray-O-Lite , umdlalo womshini lapho umdlali ehlasela khona ibhasi elihambayo, ebiza isihloko somdlalo wokuqala we-arcade nge-gun.
1947 - Age of Discover
- UThomas T. Goldsmith Jr. kanye no-Estle Ray Mann bathuthukisa umdlalo we-electronic wokuqala. Ukusebenzisa i- tube cathode ray tube kubonisa ukudubula komshini wokubhebhetheka kwelitshe elibekwe kwesikrini.
1952
- Ngenxa yokuthi u-Alexander Sandy Douglas ukhuluma ngokuxhumana nabantu, u-Alexander Sandy Douglas uqala umdlalo wekhompiyutha wokuqala, futhi uhlaselwe ekuhlakanipheni okusebenzayo nomdlalo wakhe OXO (aka Noughts and Crosses) . Ukusebenzisa ikhompyutha ye-EDSAC-tube-vacuum-tube, ikhodi ebhalwe ekhadini le-punch kanye ne-tube cathode ray ukubonisa ihluzo, umdlalo uvumela abadlali ukuba bancintisane nekhompyutha kumdlalo we- Tic-Tac-Toe .
1954
- I-Service and Games Company (SEGA) yasungulwa futhi iqala ukungenisa imishini ye-pinball eJapane.
1958
- Njengombukiso wosuku lwabavakashi ku-Brookhaven National Laboratory, inhloko yeDiventation Division, uWilly Higinbotham, yakha i-Tennis for Two, umdlalo womdlali amabili ophethe ichashaza (ibhola) ekhishwa emuva ngaphesheya komugqa (inetha) . Umdlali ngamunye usebenzisa i-knob ne-inkinobho ukuze asebenze ibhola futhi alungise ukuthi iyiphi i-angle yokuyihlasela. Izilawuli zithumela imilayezo kwikhompyutha elungisa izinga lekhwalithi ye-elekthronikhi kwi-oscilloscope. Isibonakaliso sitshela ikhompyutha ukuthi yiliphi i-angle yokuhambisa ibhola.
I-Tennis for Two ivame ukubizwa ngokuthi umdlalo wevidiyo wokuqala, ikakhulukazi ngoba yowokuqala eyenziwe ukubuka umphakathi.
- I-Midway Manufacturing Company ivula iminyango yayo ukudala imikhiqizo yokuzijabulisa.
1961-1962
- Ochwepheshe bekhompiyutha be-MIT, uStephen "Slug" uRussell, uMartin "Shag" uGraetz, uWayen Witanen nabanye abanikela nge-Spacewar! njenge-demo ye-PDP-1 entsha (i-programmed Data Processor-1) ikhompyutha. Umdlalo owodwa umdlali uqukethe imikhumbi emibili eyaziwa ngokuthi "umcengezi" kanye ne "ipensela" ehamba ngokuzungeze ukudubula i-torpedoes komunye nomunye. Umdlalo uphinde uhlanganise isizinda sezinkanyezi kanye ne-hyperdrive ehamba ngomkhumbi wakho engxenyeni ehlukile yesikrini. I-hit ebhokisini lekhompiyutha, umdlalo maduzane uhlanganiswe namamodeli wesikhathi esizayo wekhompyutha ye-PDP njenge-demo. UStephenti ongumqaphi ohola phambili uthola isiteketiso "slug" emisebenzini yakhe emincane yokusebenza, futhi kuthatha iminyaka emibili ukuthuthukisa umdlalo.
1966-1967
- Umsebenzi wezokuvikela uSanders Associates, uRalph Baer ucela umdlalo wevidiyo ukuthi uboniswe esikrinini sethelevishini. Umdlalo ngokwawo uqukethe amachashazi amabili axosha omunye nomunye. Ngenhloso yokuthuthukisa ubuchwepheshe njengethuluzi lokuqeqesha ezempi, uhulumeni uqhubeka nokuxhasa le phrojekthi ngelebuli eyimfihlo ethi The Brown Box Project . U-Baer kanye neqembu lakhe badala umdlalo we-tennis eBhokisini le-Brown.
U-Ralph Baer uqhubeka nokwakha izinto eziningi ezintsha emakethe yemidlalo ye-video console yemakethe kanye nokusungula imemori yememori ye-electronic Simon.
1969
- U-Rick Blomme uvakashela ukugembula kwe-inthanethi uma ehlela inguqulo yomdlali amabili we-Spacewar! i-PLATO, isikhathi sokuqala sekhompiyutha yomphakathi esabelana ngesistimu ezoba umkhulu we-inethiwekhi ye-computer ne-intanethi. Ngaphansi kwesistimu ye-PLATO abadlali ababili bangancintisana ku-Spacewar! kusuka kumakhompyutha ahlukene.
- I-Bally Technologies, Inc. inkampani eyenza imidlalo yemidlalo yokugembula efana nemishini ye-slot, ukuthenga iMidway Manufacturing. Inkampani izogcina iguqula igama layo ku-Bally-Midway.