Amabhuku Best for 3D Modelers kanye Digital Sculptors

Kusukela ekutheni ufanise indlela yokuphila, ukwakha izakhiwo, izimoto, lezi yizona ezihamba phambili.

Nasi uhlu lwezincwadi eziyisithupha eziqinile kumuntu ofuna ukuthuthukisa amakhono akhe okufanisa ama-3D aphakanyiswa kakhulu ochwepheshe endle.

Lolu hlu aluphelelanga-kunamagama amakhulu amakhulu e-3D aphuma lapho-kodwa lokhu kukhetho kuzama ukunikeza izinsizakusebenza ezingcono kakhulu. Kungakhathaliseki ukuthi ubheka kuphi ukuqeqeshwa kwakho, kutuswa ukuba uqondise ekuqondeni okusha kakhulu. Ama-workflows akhethiwe atshintsha ngokungazelelwe okusheshayo kulesi siyalo, futhi izinsiza ezindala zingase ziphelelwe yisikhathi.

Nakuba i-adage endala "ungahluleli incwadi ngendwangu yayo" iyenzeka ezimweni eziningi, uma ukunikezwa kokumboza kwe-3D modeling noma ibhuku lokudweba kubheka esidala, khona-ke okuqukethwe cishe ngeke kusebenze nawe. Qinisekisa ukuthi ubuka izinhlelo ezintsha, njengoba izincwadi zalolu hlobo zivame ukubuyekezwa ngabalobi ukuhambisana nezinguquko nezitayela.

01 ngo-07

I-ZBrush Character Creation: I-Advanced Digital Sculpting

Akukhathaleki ukuthi ngabe wenza imodeli yendawo noma izindawo, ubunzima obuphezulu noma obuphilayo, ama-workflows amaningi ahola nge-ZBrush.

I-Pixologic ingenye yezinkampani zesofthiwe ezintsha ezintsha, nolwazi oluqinile lwamathuluzi wokudweba we-ZBrush luzosheshisa ukuhamba komsebenzi wakho ngokuphindwe kabili uma usasebenzisa amathuluzi omfanekiso wendabuko ekuthuthukiseni uhlamvu.

Kuningi labaculi abanamakhono abanempilo abahlinzeka ukuqeqeshwa kwekhwalithi ye-ZBrush (bheka: uRyan Kingslien), kodwa uScott Spencer uyinhloko uma kuziwa ekuphrintiweni kwezinsiza. Okuningi "

02 ngo-07

I-ZBrush Digital Sculpting: Human Anatomy

Yini leyo? Uyazi kahle izisekelo eziyisisekelo ze-ZBrush , kodwa ulwazi lwakho lwe-anatomy lusasa ... alukho? Awu, nansi imithombo yakho, futhi ngokungafani nezinye iziqondiso eziningi ze-anatomy, lo ulandisa ulwazi oluqondile ku-ZBrush.

I-anatomy ingenye yalezi zihloko lapho izincwadi zingakunika khona izinga lokusebenzisa ukuthi ukuqeqeshwa kwevidiyo akukwazi ukufanisa. Ukubuka inkosi enjenge-Ryan Kingslien, noma umdwebi womlingiswa we-Avatar uScott Patton, ukudweba isithombe kuyisimo esabekayo esabekayo. Kodwa lawo madoda asebenza kahle futhi ahlakaniphile kulokho abakwenzayo ngemivimbo yabo yokushayela ukuthi kulula ukulahlekelwa ukucabangela.

Lokhu akusikho umhlahlandlela ophelele, kepha uma ufuna isinyathelo ngesinyathelo-sinyathelo sokudweba isilwane sabantu abanobuqhawe, lo uhamba ngenhla nangaphezulu kwekholi yomsebenzi.

Kukhona ngisho nesahluko ekupheleni kwencwadi ebonisa ukuthi ungasebenzisa kanjani ukukhishwa kwesikhumba ukuze udale izingubo kanye nezinsiza ngaphandle kokushiya iZBrush. Okuningi "

03 ka-07

Ukuthuthukiswa kobuciko ku-Blender 2.5

I-Blender ibe enye yezinhlelo zokusebenza ze-3D ezisezingeni eliphezulu emakethe.

Ukusebenzisa ukuthuthukiswa komlingiswa njengemuva, uJonathan Williamson uthatha konke lokhu kuthuthukiswa futhi ubilisa ekuhlolisweni okusebenzayo kwamafomu okusebenza okwenziwe ku-Blender 2.5.

Ukumboza inqubo yokuthuthukiswa komlingiswa kusukela ekuqaleni kuze kube sekupheleni, le ncwadi izokushiya ngesisekelo esiphezulu ekufanekiseleni izithombe namavidyo.

Okuqukethwe kulungele kahle abaqalayo abaqala nje ku-Blender, kodwa unikeza izinombolo eziningi eziwusizo zokwanelisa izidingo zabaculi abaphakathi nabaphambili ngokufanayo. Okuningi "

04 ka 07

I-Mastering Autodesk Maya 2016

Uma ungumqali ophelele, kunconywa ukuthi weqa izincwadi eziningi zokuqala ze-software njenge-Maya. Akukhona ukuthi akusizi usizo, kepha izincwadi ezinjalo zimboza eziningi zezihloko futhi ngokuvamile zihluleka ukukunika noma yini ongayitholi ku-inthanethi ngokusebenzisa usesho lwe-Google ngeminithi emihlanu.

Emakhasini angu-992, ngeke ubone noma ubani ogxeka le ncwadi ngenxa yokuntula ukujula-lena yindoda ephelele. Kodwa ungavumeli ubude bukukhohlise ekucabangeni ukuthi okuqukethwe ngeke kube khona.

Ngokungafani nencwadi ye-Maya ephelele ngokulinganayo, le ncwadi isebenzisa indlela yokusebenzisa iphrojekthi ukuze ikunikeze isithombe esijulile sokuthi i-Maya isetshenziswe kanjani ekuphumeni komkhiqizo wokukhiqiza, kodwa ikunika inkolelo eyanele ukusebenzisa imiqondo namasu kumaphrojekthi akho. Okuningi "

05 ka-07

I-Photoshop ye-3D Abaculi, Umq. 1

Kunezizathu ezingenakubalwa ozidingayo ukuze uthole isibambo esihle ku-Photoshop njengomculi we-3D. Ukuvumelanisa, ukuthumela imiyalezo, ukuhlanganiswa, ukuthunyelwa kokukhiqiza, isethulo-akukhathazi ngempela ukuthi yisiphi isiyalo ozikhethayo ukuphishekela ku-CG, ngesinye isikhathi uzobe udinga ukuthembela ku-Adobe's graph suite suite.

Isizathu sokuthi le ncwadi iyamangalisa ukuthi ngokungafani nayo yonke imithombo ye-Photoshop emakethe, le nto yenzelwe i-3D engqondweni, okusho ukuthi ngeke kudingeke ukuba udlulise ngamakhasi angu-200 okubhalwe ngabathwebuli bezithombe nabadwebi engqondweni.

Esikhundleni salokho uthola ulwazi oluthile mayelana namasu okubuka ngaphambilini, ukuthumela imiyalezo kanye nokuthunyelwa kwemisebenzi ngemuva kokukhiqiza, kanye nokushaywa kwezifundiswa ezisuselwa kumaphrojekthi, konke okudingekayo ngokuphawulekayo kumuntu ofuna ukusebenzela ifilimu noma imidlalo. Okuningi "

06 ka-07

Ukufundisa Ray Ray: Ukunikezela Amasu for 3D kanye CAD Ochwepheshe

Leli bhuku lithole ukubuyekezwa kwe-rave, futhi umagazini we-3DArtist wanikeze u-9/10 ophakeme. UJennifer O'Conner ungumuntu owazi ngokucacile indlela yakhe ehambisana ne-Ray mentary, kodwa okubaluleke nakakhulu ukuthi uyazi ukuthi adlulise ulwazi lwakhe ngendlela eyenza ngisho node ye-MR kakhulu kakhulu ibonakale njengosuku.

Le ncwadi ihlanganisa yonke imiqondo emikhulu ekuhlinzekeni (irradience, ukungenisa izinto, ukukhanya kwe-IES, ukukhanyisa komhlaba, njll) futhi ushiya amatshe ambalwa kakhulu avuliwe.

Ngaphezu kwanoma yini enye emgqeni we-CG, ukuhlinzeka kungaba isicelo esithile. Lo mthombo ugxila kwi-3DS Max nge-Ray mentally, kodwa futhi ihlanganisa i-CAD ne-Autodesk Revit. Umshicileli unikeza insiza efanayo kubasebenzisi be-VRay lapha. Okuningi "

07 ka-07

I-3D Automotive Modeling: Umhlahlandlela we-Insider we-3D Car Modeling ne-Design

Imodeli yezimoto idinga ikhono elithile elikhethekile elihlanganisa ezinye zezici ezinzima kunazo zonke zomfanekiso womzimba kanye nobunzima obunzima, futhi kudinga izinga lokucaca okungafaneli libonwe kwezinye izici zokuklama ukuzijabulisa.

Umqondisi ka-Andrew Gahan uthatha isihloko esiyinkimbinkimbi futhi senze kube lula. Mhlawumbe into engcono kakhulu ngale ncwadi yukuthi uyihlele ngendlela eyenza isebenze kungakhathaliseki ukuthi isofthiwe oyisebenzisayo. Kungakhathaliseki ukuthi ufanisa ku-Max, i-Maya, noma i-XSI, ulwazi olunikezwe kule vidiyo luzofaneleka. Okuningi "