I-Oculus Rift: Ukubuka i-Oculus VR's Virtual Realistic Realality Headset

I-Rift iyinqobo ye-Oculus VR ye-flagship eyiqiniso (VR) yomugqa womkhiqizo osebenzisa ukubonisa okukhanda ikhanda (i-HMD) nezinzwa ze-infrared ukudala ulwazi lwe-PC-based VR. Isistimu ekuqaleni ithunyelwe nge-Xbox One isilawuli, kodwa abalawuli be-VR abayisipesheli bathuliswa kamuva.

I-Oculus Rift yasungulwa ngu-Oculus VR, ephethwe yi- Facebook . Nakuba i-Rift ayisekelwe ku-SteamVR, ikwazi ukudlala imidlalo ye-Steam ngenxa yokuhambisana ne-OpenVR.

Usebenza kanjani i-Oculus Rift?

Kukhona izingxenye ezimbili eziyinhloko ezifakwe kuzo zonke i-Rift: isibonisi esiphezulu kanye nenzwa ye-infrared constellation. Isibonisi esiphezulu sinezikrini ezimbili ezihlukene ngaphakathi ne-Fresnel lens egibele phambi kwazo. Uma umdlali ebopha esihlokweni sekhanda, futhi ebuka ama-lens, umphumela umphumela we-3D owenza ukukhohliswa kwesikhala esivamile.

Inzwa ye-constellation iyinzwa encane ebonakalayo ekwazi ukubona ukukhanya kwe-infrared. Iza kuxhumene nesiteji esingase sihlale edeskini, kodwa isikrini esihambayo sihambisana nezimpande zodonga nezintathu futhi zenzelwe amakhamera . Kunoma yikuphi, inzwa ye-constellation kufanele ifakwe endaweni lapho kukhona umzila ongaboniwe phakathi kwayo noRift.

I-header Rift head itself ihlanganiswe ne-constellation ye- LED engabonakali isohlo. Lawa ma-LED akhipha ukukhanya kwe-infrared okuyinto inzwa ye-constellation ekwazi ukuyibona, okuyivumela ukuthi ikwazi ukuthi i-headset ihamba noma ijikeleze. Lolu lwazi lusetshenziselwa ukuhambisa noma ukushintshanisa umbono womdlali ngaphakathi kwesikhala esivamile.

Ngaphezu kwalezi zingxenye, i-Rift idinga i-PC yokudlala ne-Windows 8.1 noma i-10 nekhadi levidyo elinamandla. I-Rift ixhuma kwi-PC nge-HDMI kanye ne-USB. Njengoba i-PC yilapho egijima imidlalweni, i-Rift ayisebenzi nje ngaphandle kwekhompiyutha ehambisanayo ehlangabezana nokucaciswa okungenani. Ezimweni lapho ikhompiyutha iyakwazi ukuqhuba imidlalo ye-VR, kodwa ayihlangabezani nokucaciswa okungenani kwe-Oculus VR, umsebenzisi uzobona umlayezo wokuxwayisa ku-VR noma nini lapho efaka i-unit unit.

Yiziphi Oculus Touch Abalawuli?

Uma inzwa yesibili ingezwa ohlelweni, kuba lula ukulandelela ukuma nokuhamba kwama- Oculus Touch abalawuli ababuye bahlanganiswe nama-constellations ama-LED angabonakali. Isilawuli ngasinye sihlukaniswa zibe izingxenye ezimbili ezihlukene, ukuze umdlali abe nesinye esandleni ngasinye. Lezi zilandelwa ngokwehlukana, okuvumela i-Rift ukulinganisa ukuhamba kwezandla zomdlali endaweni ebonakalayo.

Ngokusebenzisa izinzwa nezinkinobho kulabaphathi be-Touch, i-Rift ingayitshela lapho umdlali enza inkinobho, ekhomba, futhi enza ezinye izenzo ezikhohlisayo. Abalawuli nabo bahlanganisa izintambo ezimbili ze-analog, okudingekayo emidlalweni eyenzelwe umlawuli we- Xbox One engqondweni.

Ngaphandle kokulandelela abalawuli beT Touch, ukungezwa kwesigamu sesibili, noma sesithathu, kunika amandla isici se-VR esabizwa ngokuthi "amakamelo."

Iyini i-Roomscale VR?

Iqiniso eliyisisekelo elijwayelekile livumela umdlali ukuthi abone izwe eliyisithathu lemvelo futhi ashintshe isiqondiso ababukayo ngokuphendulela ikhanda. Kungenzeka kakhulu nge-headset ye-Oculus Rift kanye nenzwa eyodwa. Kodwa ukuze uhambele emhlabeni wezwe ngokuhamba ngokuzungezile ezweni langempela, i-Rift idinga ulwazi olwengeziwe.

Ngokuzihlanganisa izinzwa ezimbili ngesikhathi esifanayo, uRift uyakwazi ukukwazi ukuthi umdlali uhamba phambili futhi abuyele emuva, noma ushiye kwesokudla, ngaphezu kokuguqula ukusuka kolunye uhlangothi. Ukwengezwa kwesikhombisi sesibili kunciphisa amathuba amaningi we-LED evinjiwe ekubukeni, futhi ukungezwa kwesinzwa sesithathu kwengeza ukuphindwa okuningi.

Ukubeka izinzwa emaceleni ekamelweni, noma isikhala esincane sendawo yokudlala, senza isici se-roomcale. Lesi sici sivumela umdlali ukuba azungeze endaweni ebonakalayo ngokuhamba ngokuzungezile ngaphakathi kokubuka kwezinzwa .

Izici ze-Oculus Rift

I-Oculus Rift isebenzisa izinzwa zokulandelela kanye nabalawuli bezingcingo ezingenayo. I-Oculus VR

Oculus Rift

Umkhiqizi: Oculus VR
Isixazululo: 2160x1200 (1080x1200 isibonisi ngasinye)
Isilinganiso sokuvuselela: 90 Hz
Insimu yokubheka okubhaliwe: ama-degrees angu-110
Isisindo: 470 amagremu
Ipulatifomu: Ikhaya le-Oculus
Ikhamela: Cha
Isimo sokukhiqiza: Kusenziwa okwamanje. Itholakala kusukela ngo-Mashi 2016.

I-Oculus Rift iyinhlangano yokuqala yomthengi esemthethweni ye-Oculus VR. Nakuba i-Rift DK1 ne-DK2 bobabili bekhona esidlangalaleni ukuthenga, boba bobabili babehlose kakhulu kubathuthukisi nakubantu bokuzilibazisa.

Omunye umehluko omkhulu phakathi kwe-DK2 kanye nohlobo lokugcina lomthengi Rift uhlobo lokubonisa. Kokubili i-DK1 ne-DK2 basebenzisa ukubonisa okulodwa okwahlukaniswa ukukhombisa izithombe ezihlukene kweso ngalinye.

I-Oculus Rift yenza isiphakamiso sesisombululo kwaze kwaba ngu-2160x1200 ngesimo sezithombe ezimbili ezihlukene ezingu-1080x1200. Lokhu kuhlukaniswa kwezibonisi kuvumela ukuba basondele eduze, noma baqhubeke behlukana, ukufanisa ibanga le-interpupillary (IPD) yomsebenzisi ngamunye ngaphandle kokunciphisa insimu yonke yokubuka.

I-headset ibuye ihlanganise i-headphones ekwakhiwe ekwazi ukukhiqiza umsindo we-3D. Uma umsebenzisi ethanda ukusebenzisa i-headphones yakhe, amayunithi angakhelwe angasuswa ngethuluzi elifakiwe.

Ngokungafani ne-HTC Vive, eyayibukezwa ngokuphindaphindiwe kwezinsuku eziningi, i-Oculus Rift hardware yahlala ingashintshi. Lokhu kusho ukuthi ungathenga i-Oculus Rift endala, noma entsha, futhi i-hardware izoba efanayo.

Umehluko kuphela wangempela phakathi kwamayunithi okuqalisa kanye namaphakheji e-Oculus Rift kamuva uhlobo lomlawuli. Izinyathelo Ezihlanganisiwe ngaphambi kuka-Agasti 2017 zafika ne-Xbox One isilawuli kanye nenzwa eyodwa, ngoba u-Oculus VR wayengakakhulisi umlawuli weqiniso wangempela lapho i-headset isungulwa.

Amaseyimu azayo kamuva athunyelwe ngezinzwa ezimbili nomlawuli we-Oculus Touch endaweni ye-Xbox 360 isilawuli. Isilawuli se-Touch senziwe futhi sitholakalayo ukuze sithengwe ngokwehlukana.

I-Rift DK2

BagoGames / Flickr / CC BY-SA 2.0

Umkhiqizi: Oculus VR
Isixazululo: 1920x1080 (960x1080 ngeso ngalinye)
Isilinganiso sokuvuselela: 60, 72, 75 Hz
Insimu yokubheka okubhaliwe: ama-degree angu-100
Isisindo: 440 amagremu
Ikhamela: Cha
Isimo sokukhiqiza: Sikhululwe ngoJulayi 2014. Asisenziwa.

I-Rift DK2, emele iNtuthuko 2, yayiyi-version yesibili ye-hardware ye-Oculus Rift eyathengiswa ngqo kubakhiqizi kanye nabathandekayo be-VR. Insimu yokubuka yokuqokwa yayincane kancane kune-DK1, kodwa cishe zonke ezinye izici ze-hardware yabona ukuthuthukiswa.

Ukuguqulwa okukhulu kunazo zonke nge-DK2 kwakungeniswa kokulandelela ngaphandle, okuyisistimu esebenzisa ikhamera yangaphandle ukulandelela isimo se-LEDs ezifakwe kwi-infrared kwi-headset ye-DK2. Lolu hlelo lwalukwazi ukulandelela okugcwele kwe-headset, okuvumela abasebenzisi ukuthi bahambise amakhanda abo phambili nangemuva, futhi bashiye ngakwesokudla, ngaphezu kokumane bebuka nxazonke.

I-DK2 iphinde isebenze isikrini se- OLED , okuyihlobo olufanayo lokubonisa olusetshenziswa ngamadivayisi we-VR commercial njengeHTC Vive ne-PlayStation VR. Ukuphakama kwamaphikseli kwabuye kwathuthukiswa kuze kube ngu-1920x1080, okuyisinqumo esifanayo ne-PlayStation VR.

I-Rift DK1

I-Sebastian Stabinger / CC-BY-3.0

Umkhiqizi: Oculus VR
Isixazululo: 1280x800 (640x800 iso ngalinye)
Isilinganiso sokuvuselela: 60 Hz
Insimu yokubheka okubhaliwe: ama-degrees angu-110
Isisindo: 380 amagremu
Ikhamela: Cha
Isimo sokukhiqiza: Sikhululwe ngo-Mashi 2013. Asisenziwa.

I-Rift DK1, emele iTech Kit 1, yayiyi-version yokuqala ye-Oculus Rift hardware eyathengiswa emphakathini. Kwakuqala ukutholakala njengomvuzo we-backer kusuka kumkhankaso we-Kickstarter, kodwa futhi wawutholakalayo kokubili abakhiqizi kanye nabathandekayo be-VR ukuthenga ngqo kusuka ku-Oculus VR.

Isinqumo se-DK1 sihle kakhulu kunezinguqulo zakamuva ze-hardware, ezenza kube nombukiso lapho kubonakala sengathi umsebenzisi ubheka umdlalo ngokusebenzisa umnyango weskrini.

I-hardware nayo ayinakho ukulandelela okugcwele okufakiwe, okusho ukuthi umsebenzisi angabheka kusukela ohlangothini oluya ohlangothini oluya phezulu, noma phezulu futhi phansi, kodwa akakwazi ukuhamba ngokomzimba ngaphakathi kwesikhala semidlalo.