Incazelo yeTopologia nenjongo yayo ku-3D Animation

I-topology enhle isebenzisa nje inani lezinhlobo ezidingekayo zephrojekthi

Cabanga nge-topology ye-3D njenge-wireframe yento. I-Topology ikhuluma ngezici zobuso be-geometri yezinto ze-3D. I-wireframe iyisisekelo se- 3D modeling ekugcineni okuholela ekufakeni izithombe ze-digital .

I-Wireframe Izici Ze-Topologyology

I-wireframe iqukethe ama-vertic lapho imigqa ihlangana khona, emaphethelweni anemigqa eyakhiwa ama-vertices amabili, ama-arcs, ama-curve, nemibuthano, yonke ifomu "ebusweni" ekuklanyeni kwe-wireframe. Kwi-topology ye-3D eyenziwe ngekhompiyutha, umgomo wukuthi ube nemininingwane eyanele ku-wireframe ngenkathi ugcina inombolo yobuso kunenani elidingekayo ukuze ufeze umsebenzi.

Abalingisi be-3D balwela i-topology "ehlanzekile," evame ukukhonjiswa ngendwangu ye-3D ngokusabalalisa okuphumelelayo kwe-polygon, ukubekwa kahle kwe-loops-obuncane, ubuso obuncane noma obungenangqamuzana (ngokuphambene ne "quads" emine), nokuhlanza ama-creases aqondile ayenciphisa ukwelula nokuhlanekezela.

Esinye isici se-topology enhle, nomqondo obalulekile uma ufanisa izithombe ze-3D, isinqumo sokukhuliswa kwe- polygonal esandisiwe ezindaweni ze-3D imodeli ezoba nokuthuthukiswa okukhulu phakathi kwezithombe ezinjengamajoyini, izici zobuso, nezingxenye ezihambayo.

I-3D Modeling Software yabaqalayo

Inani elimangalisa lezinhlelo zesofthiwe samahhala ze-3D ziyatholakala. Noma yikuphi kwalokhu kuhlinzeka indawo enhle yomfaki oqala ukuqala.

Izingosi eziningi ze-software zokufanisa ze-3D zinikeza amavidiyo wokufundisa ukusiza abaqalayo ukuthi baqonde kahle imiqondo ye-3D modeling.

I-3D Modeling Software yezobuchwepheshe

Izinhlelo ze-model ze-Professional-level 3D zingasabisa futhi zibiza. Kodwa-ke, uma uhlela ukuba usebenze emidlalweni ye-3D-kungakhathaliseki ukuthi udala imidlalo yevidiyo, ihluzo zekhompyutha, noma amafilimu-uzogcina ekugcineni udinga ukuqonda omunye wabo. Izinhlelo ze-software ze-Professional-level 3D ze-software zifaka: