Ngeke Uyesabe Ukwehluleka

Amageyimu angafinyeleleki Awakhiwe

Eminye imidlalo iphelela ngokukhululeka njengoba ibukeka, abanye bayasondelana, nabanye bakhanseliwe. Kodwa-ke, kukhona nalabo abaqhamuka ngezikhathi ngezikhathi ngesithembiso sento entsha, bethembisa ukunikeza isipiliyoni esingenakufaniswa. Ngokudabukisayo, abaningi baphela ngokuhluleka ngendlela ehlukile yokuphila ngokulindelekile, kodwa imibono yabo iqhubeka ukuze ithonye ezinye imidlalo. Hlola ezinye zazo ngezansi.

I-Battalion Yensimbi (i-Xbox, i-Capcom, ka-2002)

Ama-simulators ama-mech ayesendlini yabo enkulu ngasekugcineni-'90s nasekuqaleni kwawo-2000. I-Capcom yenza i-Battalion ye-Steel, umdlalo owathembisa ukuba yi- simulator ye-mech. Kwakungahlosiwe ukuthi idlalwe nanoma iyiphi i-gamepad nje, kodwa isilawuli senkambiso esinezinkinobho ezingu-40, izinjabulo ezimbili, nezinyawo ezintathu. Ngeshwa, lo mdlalo ngokwawo wawungeke uxolele kakhulu izethameli ezivamile, futhi ngenani elincane lokuphindaphinda, alikwazanga ukulinganisa i $ 200 pricetag. Umdlalo owodwa kuphela ongasebenzisa isilawuli kwakuyi-sequel, i-Steel Battalion: Umzila Wokuxhumana, umzamo ongo-intanethi kuphela osuke usuphelile.

I-Blinx: I-Time Sweeper (i-Xbox, iMicrosoft Game Studios, 2002)

Igcwaliswa ngokuthi "umdlalo we-4D wokuqala wezwe," i-Blinx: Gameplay ye-Time Sweeper igxile ekusebenziseni kwesikhathi. I-Blinx, i-cat anthropomorphic, yayinamandla okubuyisela emuva, ukurekhoda, ukurekhoda, ukumisa okwesikhashana, kanye nesikhathi esincane ngokuphepha kwakhe kwe-TS-1000. Izilawuli zaziyinkimbinkimbi kakhulu futhi zikhululekile, futhi umdlalo waphela waba nzima kakhulu kubabukeli bawo ababhekiswe kulo. Njengoba becabanga ukuthi babephethe izandla, iMicrosoft yayiseduze nokukhetha iBlinx ukuba ibe yi-Xbox's mascot, kodwa ngenxa yokuthengisa okungalindelekile lo mbono wenqatshiwe futhi uBlinx ubekwe emlandweni wezemidlalo ngokuthandwa koBubsy no-Aero i-Acro-bat.

I-Too Human (i-Xbox 360, iMicrosoft Game Studios, 2008)

Umlando wokuthuthukiswa kwamathuba omuntu ongenamuntu awuzange ube mnandi, ube nesifiso sokubambelela, ngokuhlanganiswa kwawo okuhlabayo kwezinganekwane zaseNorse kanye nesayensi yezinganekwane. Yini eyenza kubonakale emehlweni abadlali abawazisa ukuthi kwakuyi-theory of the cinematic theory ukutshela indaba yayo, okwenza kube omunye wemidlalo yokuqala ukuthatha umdlalo wezemidlalo ngobubi obubekelwe amabhayisikobho nezinhlelo zethelevishini kulokho iphuzu. Ngeshwa, ngemuva kokubuyekezwa kwe-lackluster nokuvalwa kwe-Silicon Knights ngo-2014, akunakwenzeka ukuthi i-trilogy izoqhubeka.

Undiscovery engapheli (i-Xbox 360, i-Square Enix, 2008)

Ilabhulali ye-Xbox ibilokhu ilahlekile uma kuziwa kuma-RPG ajwayelekile angamaJapane, ngakho isimemezelo soMbukiso Ongapheliko senza ithando lesithandwa kwabathandekayo. Umdlalo uzame ukuvuselela ngokusebenzisa ukulwa kwesikhathi sangempela, futhi isistimu yokuthola okusho ukuthi kunini noma kunini kulabadlali begeyimu bangathola ulwazi olungaba nomthelela kwezinye izinhlangano kamuva. Kodwa-ke, lo mdlalo ubuhlungu ngenxa yokungalingani ekwakhiweni futhi umkhiqizo wokuphela wawuhlanganiswa okungafani kahle kwe-RPG cliches nokulwa okuphazamisayo okwakungazi ukuthi ufuna ukuya kuphi.

Ukhona kuma-movie (i-Xbox 360, i-Codemasters, 2008)

Ngaphambi kwe-Kinect, kwakukhona i-Xbox Live Vision Camera, futhi enye yemidlalo yokuqala yokuyisebenzisa kuphela i-gameplay yayinguwe kuma-movie. I-Gameplay yayinezinkanyezi ezincane ezihilela abadlali bebukele i-trailer futhi balingisa isenzo esicacisiwe kwikhamera. Umdlalo wawuncane ngaphambi kwesikhathi saso nakuba, njengoba i-Xbox Live Vision Camera isuke iswele ukwethembeka nobuciko bokuhumusha kulolu hlobo lomdlalo. Noma kunjalo, Ukhona kuma-movie azoqhubeka nokugqugquzela imidlalo eminingi yeqembu ezokhishwa ngokufika kwe-Kinect enamandla kakhulu.